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Hey everyone! Beta 30.2 is now out! This update mostly contains more changes to help with clarity as well as addresses some of the bigger issues that have been reported regarding the new Lost Colony content. Changes - Weve reverted an earlier change to how Neutral stores react to AOG rep. They no longer take any faction rep into consideration. The only exception being shopkeepers and the new general store in the Estate sector. Fixes - Fixed a few broken pickup items on the Bulb Tree Planet - Fixed an issue involving exiting warp where the Ships Exterior would collide with its interior causing it to explode. - Fixed an issue that could potentially create Bounty Hunters for factions youre friendly with. - We believe we have fixed an issue involving the Fluffy Biscuit Leaderboard not properly updating - Fixed a few broken pickup items on the Bulb Tree Planet - Fixed a missing collider on the Caustic Corsair Ship - Fixed an issue with the ironman save system that prevented it from deleting the active save upon ship destruction. It could be loaded in-game before the game deleted it. - Made tweaks to the ironman save system to help prevent any false deletions of save files on a game over, if anyone else has an issue like this in Beta 30.2, wed love to see your player log! It should include more information about what might be happening. Instructions here: https://www.pulsarthegame.com/sending-an-output-log-file - Fixed a minor issue with Viruses regarding destroyed ships Additions (Lost Colony) - Added an Alert UI to help guide non-captain players during the Neural Calibration sequence, it lists the number of errors and what to do to help the captain. Changes (Lost Colony) - Tweaked the error generation rate on the Containment Screen, its speed should not scale as high when playing with more human players - Changed the size of the numbers in the Neural Calibration sequence, as well as how they scale based on resolution to increase readability at certain screen resolutions - Incorrect options are eliminated faster when fixing / clearing errors during the Neural Calibration sequence - Removed the final Layer to the neural calibration sequence making it slightly easier to complete - Made a special case for the scenario when a single captain (no crew at all) tries to perform the Neural Calibration sequence, theyll have around 50% more time before the layer reverts. - Tweaked the lighting for the screens connected to the containment system, the previous lights were blowing out the name of certain screens making the process of finding a specific screen much harder - Tweaked when the Grand Warp Gate appears in the game. It now appears immediately rather than waiting for the player crew to acquire at least 1 Data Fragment Fixes (Lost Colony) - Fixed a minor visual issue on the Lost Colony - Fixed an issue that could prevent the Grand Warp Gate from properly appearing - Fixed a save issue that wouldnt properly store the contents of the Hatch in the final room of the Lost Colony -Fixed an internal issue relating AI bots and the Neural Calibration sequence Thank you for your time! Best, The Leafy Games Team
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