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Beta 30.7 Release Notes

Hey everyone! Beta 30.7 is now out! This update includes a handful of additions and improvements. A few of the bigger ones include a nice amount of polish given to the Virus Screen and some improvements to how the Progress.data file is handled. Additions - Added a new keybind option for enabling text chat - Added a new keybind option to enable boosting while piloting - Added some additional protections for the progress.data file and how it works with the Steam Cloud. If there is a conflict with the local file and the one in the cloud youll be given the option on which one to keep. This can hopefully help prevent issues where players progress can get unintentionally lost. Virus Screen - Added the name of the broadcasting ship under the virus name - The displayed color of the virus should now only be red when its actively threatening your ship - Tweaked the visuals of the decrypt button, and also added a tooltip to help players notice it - Hostile viruses now appear at the top of the list on the virus screen Changes - Hid Lost Colony sectors from the starmap visuals - Infected spore pods will now target the ship closest to them - Slightly polished the menu opening and closing effects - The Virus Booster Beacon now treats all ships as hostile and broadcasts viruses to all -Tweaked the pool of random viruses other crewed ships start with; there should be a much bigger variety of hostile viruses than before, especially at higher chaos levels -Tweaked the pool of random CPUs other crewed ships start with; there should be a moderately bigger variety of CPUs than before, especially at higher chaos levels Fixes - Fixed a shadowing issue on one of the alien creatures - Fixed an issue involving virus decryption in sector battles - Fixed a sound effect issue that would occur when alt-tabbing out and clicking back into the game -Potential fix for an issue involving the number of biscuits sold -Fixed an issue with the Siphon Credits virus which could occur during sector battles -Fixed an issue with the repair tool that made it difficult to repair the ship system when a robot was nearby -Fixed an issue with the statistics tracking. The number of sectors visited stat was meant to be the number of sector types discovered and should now work properly. As always, thanks for your reports and feedback! Best, The Leafy Games Team


[ 2021-03-18 17:58:28 CET ] [ Original post ]



PULSAR: Lost Colony
Leafy Games
  • Developer

  • Leafy Games
  • Publisher

  • 2021-06-22
  • Release

  • Action Indie Adventure Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (4203 reviews)


  • Review Score

  • https://www.pulsarthegame.com
  • Website

  • https://store.steampowered.com/app/252870 
  • Steam Store

  • The Game includes VR Support

    Oculus

     1 

     

    SteamVR

     1 

     

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Room width requirement

     2 

     

    Room depth requirement

     1.5 

     

    Standing

     1 

     

    Seated

     1 

     

    PULSAR: Lost Colony Linux [1.81 G]

  • Public Linux depots

  • Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

    Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

    Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

    PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

    Current Features

    • Online drop-in / drop-out multiplayer
    • Command and control an advanced starship
    • Five unique classes; everyone plays a role on the ship
    • Fast-paced and tactical ship-to-ship space combat
    • Teleport to other ships, planets or stations to join the away team
    • Loot planets and stations for valuable items
    • Board enemy ships to capture them or destroy systems
    • AI crew bots (work in progress)
    • Research and Sample Collection
    • Gamepad support (work in progress)

    Planned Features

    • The Academy (In game tutorial)
    • Meta-multiplayer (daily leaderboards, etc)
    • AI crew bot improvements (with advanced specialties for classes and enemies)
    • Better Captain tools: contextual order system, AI priorities
    • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
    • SteamOS support
    • Oculus Rift support
    • Offline LAN support
    • A healthy amount of polish and love to the systems we already have
    • Optimization improvements
    • Challenge modes
    • More languages
    • A large amount of content to explore and interact with

    FAQ

    Is there an in-game tutorial?


    Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

    Can I stream and/or monetize game footage?


    Yes! This is our written permission to do so.

    Simulation or Game?


    We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

    Player versus player modes?


    PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

    Singleplayer?


    We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

    Where can I get more information?


    For more information, check out these links below:

    Classes

    Factions

    Roadmap

    Manual

    Forums





    The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

    If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
    • Storage: 10 GB available space
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