Hey everyone! Devlog #90: https://youtu.be/CGhx3PNuW2I Beta 31.1 is now out! This one includes some larger changes and improvements, including better support for offline mode with pausing, a collection of various performance improvements, and a new feature for handheld scanners! Additions - Better support for offline mode: you can now choose to play online or offline in the start game menu. You can also load a save in any mode by toggling the Play Online checkbox. Playing in offline mode will prevent your game from appearing in the game lobby. - Offline Pause: Opening the TAB or escape menu will now pause the game if you are playing in offline mode. This is fairly experimental, so let us know if you encounter any strangeness with pausing. Weve done some extra work to make sure the functionality of the TAB menu is immune to the pause, meaning you can change and update AI priorities mid-fight or use consumables. - Scanner Minimap: Having a scanner in your inventory will add a small, simplified version of the scanners screen on your HUD. -Render Scale Video Setting (Mac and Linux) - this is another video setting that can help if your machine is struggling to run the game. Right now it still scales down the TAB menu but it should exclude most of the games UI. We plan to work on this setting more in the future. - Added Polytechnic Federation faction-specific dialogue to the League of Free Machines NPCs at the Estate Changes - Upgraded internal Unity engine - Improved the game resolution options in the video settings - it should only show the highest refresh rates your monitor can support - Tweaked skybox visuals to improve performance on Low and Lowest settings - those settings will now have a simplified visual but may see an increase in performance, especially if the machine was GPU limited - Various other improvements to post-process effects should improve performance across all video settings - Polished the look of the drop down menus - A handful of visual and collision tweaks to the Paladin-class starship - Improved the network security, specifically between different game versions - Tweaked dialogue of the League of Free Machines NPCs at the Estate Fixes - Fixed an issue with custom lit sectors (like Outpost 448) where the lighting rotation would randomize after revisiting the sector - Fixed an issue where ambient light could improperly show on screens and certain doors - Fixed a screen conflict issue with the status screen on the Outrider - Fixed an issue with the SPIKER and IMPACT guns related to the screens in the Lost Colony - Fixed some networking issues related to elevators on planets - removed the option to abandon the Find The Lost Colony mission -Fixed an issue that would improperly spawn multiple Lava planets of the same type Thank you for your time! Best, The Leafy Games Team
PULSAR: Lost Colony
Leafy Games
Leafy Games
2021-06-22
Action Indie Adventure Simulation Singleplayer Multiplayer Coop
Game News Posts 161
🎹🖱️Keyboard + Mouse
Very Positive
(4203 reviews)
https://www.pulsarthegame.com
https://store.steampowered.com/app/252870 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Keyboard & mouse
 1 
Gamepad support
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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