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v1.2.05 Release Notes

Hello everyone, Apologies for the radio silence, we have been hard at work developing new projects that you will see us talking about soon! Version 1.2.05 is now available and contains various updates / bug fixes based on issues reported by the community. As always, thanks to everyone who has sent in reports and feedback, your continued support has been invaluable! If youre curious, we have been doing internal prototypes and little game jams such as Gorble (available here: https://store.steampowered.com/app/3107440/Gorble/) as we learn / transition to new tools (Unreal Engine 5). Updates

  • Added a message when a player attempts to transfer cargo from the planet surface to your ship if there is no available cargo slot
  • AI crew bots will now update their behaviors more often to improve reaction times
  • Overhauled the dialogue menu to make it easier to read, and use more of the available screen space. Also polished the visuals a little bit on it.
  • Visual improvements to the store menu, menu is now larger, updates itself faster, and items/components appear without initial positioning issues / hitches
  • Small update to the Inventory menu: added an small outline to the item description to improve readability for certain items
  • Reduced minimum warp travel time before skip to 4 seconds (from 8 seconds)
  • The Photon reconnect menu is now more stable and should no longer trigger itself as often
  • The Photon region select menu now can switch regions quicker and without causing the reconnect menu to appear every time
  • URV-500: intro cutscene will not re-play on every death / reload
Fixes
  • Implemented changes to ship screens to help prevent font texture corruption / garbled text in certain circumstances
  • Unaligned ships (ex. Suncircler) lost their ship registration when loaded from a save file causing nearly all ships to be immediately hostile to the player ship
  • Fixed issue with the store menu that could cause it to stop updating itself making it impossible to buy/sell from any stores until a game restart
  • Fixed issue that prevented AI bots on the Interceptor from repairing the Engineering system
  • Fixed issue that caused the fire extinguisher sound effect to continuously play in certain circumstances even when it is not in use
  • Fixed issue with laser turrets (and some other beam-based turrets) that caused them to not stop their beam sound effect in certain circumstances
  • Removed View Galaxy Settings button from The Academy as it was not relevant and caused strange behavior when it was used
  • The games Steam integration now only is activated when launched through Steam
  • Fixed issues with the controls menu when the game is launched outside of Steam
  • Dozens of additional small tweaks were added to help prevent internal errors that were automatically reported by the game (thank you to the players who have analytics enabled!)
  • Fixed connection issue with voice chat, if it was not enabled when you start / join a game it would not function properly
  • Fixed UI scaling issue with the manual, it was a little too large and some of the text could be obscured or go off-screen
  • The outdated AI version menu no longer triggers on initial launch of the game / when AI priorities havent been set before
  • Fixed issue that could cause the game to crash when the player leaves an online game
  • Fixed issue with various parts of the game that would not handle date / time formatting when the PC was set to certain language / culture settings. Caused issues with the load game menu and the final section of the Lost Colony (it would get stuck at 50%)
  • URV-500: added additional collider to prevent player from getting stuck above the navigation console / mapping screen
  • URV-500: updated the font configuration to help ensure the translation log screen does not show garbled text
Thanks for your time! Best, The Leafy Games Team


[ 2024-08-19 17:36:12 CET ] [ Original post ]



PULSAR: Lost Colony
Leafy Games
  • Developer

  • Leafy Games
  • Publisher

  • 2021-06-22
  • Release

  • Action Indie Adventure Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (4203 reviews)


  • Review Score

  • https://www.pulsarthegame.com
  • Website

  • https://store.steampowered.com/app/252870 
  • Steam Store

  • The Game includes VR Support

    Oculus

     1 

     

    SteamVR

     1 

     

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Room width requirement

     2 

     

    Room depth requirement

     1.5 

     

    Standing

     1 

     

    Seated

     1 

     

    PULSAR: Lost Colony Linux [1.81 G]

  • Public Linux depots

  • Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

    Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

    Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

    PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

    Current Features

    • Online drop-in / drop-out multiplayer
    • Command and control an advanced starship
    • Five unique classes; everyone plays a role on the ship
    • Fast-paced and tactical ship-to-ship space combat
    • Teleport to other ships, planets or stations to join the away team
    • Loot planets and stations for valuable items
    • Board enemy ships to capture them or destroy systems
    • AI crew bots (work in progress)
    • Research and Sample Collection
    • Gamepad support (work in progress)

    Planned Features

    • The Academy (In game tutorial)
    • Meta-multiplayer (daily leaderboards, etc)
    • AI crew bot improvements (with advanced specialties for classes and enemies)
    • Better Captain tools: contextual order system, AI priorities
    • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
    • SteamOS support
    • Oculus Rift support
    • Offline LAN support
    • A healthy amount of polish and love to the systems we already have
    • Optimization improvements
    • Challenge modes
    • More languages
    • A large amount of content to explore and interact with

    FAQ

    Is there an in-game tutorial?


    Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

    Can I stream and/or monetize game footage?


    Yes! This is our written permission to do so.

    Simulation or Game?


    We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

    Player versus player modes?


    PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

    Singleplayer?


    We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

    Where can I get more information?


    For more information, check out these links below:

    Classes

    Factions

    Roadmap

    Manual

    Forums





    The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

    If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
    • Storage: 10 GB available space
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