Supra-structural issues addressed, along with aesthetic improvements to the Tavern mini game.
- Improved story context surrounding desert scene
- Adjusted route scripting at the Island reliquary (on attempted quit), removing graceful default resolution
- Corrected video-audio initialization from false mute point (potential cause for partial initial inaudible dialogue)
- Removed duplicate mini game exit button on some mini-games
- Improved cross-faded ambience,
- Tavern Dice Duel logic reformatting for random round lead ordering with associated banter
- Tavern Dice Duel UI general improvements to player dice aesthetic (removed perpetual wavering)
These changes are minor in detail but improve the story-flow, with smooth scene setting script adjustment and keeping the mini-game structure integral in a late game puzzle.
Minimum Setup
- OS: Ubuntu 18.04 or later. SteamOS
- Processor: 1 GHz Multi-core Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DirectX 11 compatible/OpenGL 2.0
- Storage: 1 GB available spaceAdditional Notes: 1280x720 display resolution
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