





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Fixes/Updates:
Stats page completed
Fixes equipment not loading after a long run
Fixes Highest STR stat not showing the unit image
Fixes Previews not always clearing
Fixes Fastest Time stat not updating
Resetting progress also updates the Action page in the guide book
Adds unit sorting to the party selection
Minor graphics, visual effects, and animations fixes
Updates some unit abilities for better balancing
Full Game:
Adds new consumables
Adds new Starter Die that are unlocked through Expert Mode
Balances looting in Expert Mode
DEMO:
Adds an Actions page to the field guide.
Skipping loot/rewards now gives 1 coin.
Variants now give 3 coins on KO rather than 1.
Adds a tutorial for "Lost Units".
Updates how "Lowest HP" works.
Fixes some Boss Die faces not showing or working correctly.
Some minor difficulty & unit stat changes.
Some minor sound effect/visual polishes.
FULL GAME:
Adds new units.
Adds new dice & consumables.
Battle Hazards now contain a guaranteed variant unit.
Certain themes/items are now locked behind specific maps during your first run.
Repeat Die now show their action in their name rather than their description.
Fixes some steam achievements.
What happened?
There was a bug in how the game attempted to load your current run that made it load to a black screen for new players. Thank you to all who communicated this issue. We are truly sorry for this inconvenience and hope you give the game another try! Thanks everyone!
Adds the ability to save and continue a run.
Adds an exit shop button.
Field guide added.
New dice & consumables.
New battle backgrounds and music.
Ability to reset progression data.
Preview potential units before entering a battle.
Updates difficulty scaling.
Removes "Miss" feedback when using Idle dice.
Map graphics Overhaul.
Game menu Overhaul.
Fixes dead units from being allowed to become strengthened.
Adds Starter Dice (grants the ability to swap out 3 different die faces at the start of a run after they've been unlocked by completing runs). Not available in demo.
Adds Expert Mode (toggles run difficulty by modifying the bottle amount, shop prices, enemy dice, and enemy strength). Not available in demo.
Adds Battle Hazards (special battle events that trigger an effect on both parties each turn). Not available in demo.
Adds Steam Achievements. Not available in demo.
Enemies can spawn with equipment. Not available in demo.
Fixes "Move" ability getting triggered when a unit is revived but the party did not move
Fixes the Start sfx playing twice when using controller on a brand new game
Adds leader icon to the map party
Updates some animations
Fixes UI getting cut off in 16:10 resolution.
Rearranges UI (settings button is now on the right)
Adds a preview icon to preview which unit will become the leader during movement.
Adds leader icons to the units in front.
Party members are no longer lost when ending a run from the Map scene.
Loot music has been updated.
Mixed rewards now always show up in the same order (dice, equipment, consumable)
Various small graphic & animation polishes and fixes.
Fixes & Updates:
New Ability!
Revive: Resurrects a KO unit
Bottled units always go to the end of the line (behind dead units)
Additional tutorials added:
Run failed
Updates the potential support units that shows up with the boss
Fixes animation bug with Pill Bug Unit
Adds new "Scare" action for die faces and consumables.
Adds tutorials for Player Party and Run Completed.
Adds tutorial titles to the tutorial boxes.
Adds a notification animation to the shop once you are able to purchase an item.
Adds navigation to show which map you're currently on.
Adds a tooltip to the speed settings.
Elite & Boss units now drop more coins.
Consumables are now limited to 5, rather than 10.
The consumables bar is now fully shown, regardless of how many you have.
The first ever dice roll is now predetermined to help teach players.
Coin rewards have been removed from the tutorial battle.
Player dice no longer get grayed out when they are ineffective.
The difficulty curve has been slightly modified.
Fixes a bug where the KO animation was not always playing correctly on fast mode.
Fixes controller support breaking during loot
Fixes consumables not triggering a "Miss" when the action is unusable
Updates enemy stats scaling for a better challenge
Updates map generation more interesting routes
Updates boss fights for an additional challenge
Unit stats have been re-balanced
Removes double and single unit battles in favor the more interesting three unit battles
Adds Elite Battles which offer a strong single unit battle with an additional challenge to overcome before they can be defeated
Adds a Tutorial Battle for first time players
Demo is out now! Go capture adorable creatures, customize your dice, gather resources, and create powerful synergies to be the very best! Have fun and leave us feedback to continue to make this game the best it can be for you! Thank you!
[ 6446 ]
[ 1486 ]
[ 1844 ]