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Firefly Village
Josh Koenig Games Developer
indie.io Publisher
2025-08-11 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
Firefly Village Demo is Now Available in Simplified Chinese!

I partnered with Level Up Games to add Simplified Chinese to the free demo! If you haven't checked out the demo yet, I recommend it!

It covers the first five days of the game:

[img src="https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f3e1.png"][/img] Start your cozy farm journey

[img src="https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f4ac.png"][/img] Meet the lovable characters

[img src="https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/2b50.png"][/img] See if Firefly Village is right for you! It's the perfect way to see if you'll love the full game when it launches August 11th!


[ 2025-08-02 09:36:10 CET ] [ Original post ]

It's happening! Firefly Village's Release Date!

Hi everyone! Josh here!

First, thank you so much for the overwhelmingly positive support during Next Fest!

Indie.io and I decided to give this game an official release date: August 11!

...Wait, WHAT!? That's less than a month away!?

Yeah... Real talk though, the game is in a pretty solid place at this point. I think it genuinely feels complete.

I also got the opportunity to partner with Level Up Games to create a fully translated Simplified Chinese build of the game! Localization work is tough, but they really did a great job with it.

Check out our fancy release date announcement trailer:

https://www.youtube.com/watch?v=d0lKx47sCKI

Here's what you can expect from Firefly Village:

Get your own small, super cozy farm. Use it to grow crops, raise animals, or ditch it and go fishing. It's your life, there's no wrong way to play.

Enjoy the faster paced days, or slow them down in settings. The game's tempo fits your playstyle. I never considered myself a writer, but playtesters seem to really like my characters... I hope you enjoy getting to know them too! They're pretty wacky, but lovable too.

Don't forget to wishlist and follow Firefly Village on Steam! I can't emphasize enough how much wishlists help the game reach a bigger audience.

Thank you! Your support means everything to an indie dev like me. Josh


[ 2025-07-25 16:00:03 CET ] [ Original post ]

It's Time for Steam Next Fest!

Tomorrow marks the start of Steam Next Fest, and Firefly Village will be participating! Are you excited for Steam Next Fest?? I'm a nervous wreck personally, but let's do this!

If you haven't already, try out the little demo. :) Wishlisting the game would help a TON with Steam's algorithm, so if you enjoy what you see, please consider it! Any feedback? Drop it in the community thread or the discord! Thanks everyone. -(A very anxious) Josh


[ 2025-06-09 01:22:12 CET ] [ Original post ]

The Firefly Village demo is now live!

Hi everyone! The Firefly Village demo is now live! If you want an early peek at the cozy farming life, feel free to jump in. I appreciate you letting me know what you think in the community hub. This game has been a real labor of love and I want to make sure I make it the best it can be. I've also set up a Discord if you want to report any bugs or chat about the game. https://discord.gg/dpcAWYuNCX Thank you for all of your wonderful support so far! Josh


[ 2025-05-30 16:48:59 CET ] [ Original post ]

Welcome to Firefly Village!

Hi! I'm Josh, a solo game dev. Some of you might know me from my last game, Super Ember Kaboom. This is my newest game, Firefly Village. It's a cozy-and-compact farming sim, with a focused cast and shorter days. It has the same snappy, colorful, and juicy gameplay that people loved from Ember, but recontextualizes it into something new. That's not all, this time I've teamed up with a publisher: indie.io! Why? For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. To be honest, I was skeptical about signing on with a publisher. As you'd expect, most publishers just wanted me to make Stardew-Valley-but-bigger. But indie.io actually seems to "get" my vision and is committed to supporting it. So, long story short, I made the leap! Together we're really making something awesome. I'd deeply appreciate it if you follow and wishlist to keep updated. Heck, even just liking this post would make my day. Love, Josh You can see indie.ios portfolio here. PS: Im also trying out instagram. I figured itd be a fun way to share features and behind the scenes stuff. Come follow if you're interested!


[ 2025-02-11 20:19:57 CET ] [ Original post ]



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