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Added randomized weapon spawns This also allows for many more weapons to be accessible in the demo, technically adding 5+ new weapons (KSG, Sawn-Off Shotgun, P90, Garand, Auto-Pistol)
Added more weapon spawns across all levels
Added various new props across all levels
Added some new handling systems to cars, making them easier to control
The contracts menu will now auto scroll to the newest available contract when being opened
Added a discord server button to the main menu
Added some new loading screen tips
Fixed weapons not returning to their correctly held positions after resurrecting No more telekinesis. This also fixed an issue regarding being unable to kick doors, execute enemies from far away, etc. Abilities wouldn't be attached to their 'slot' correctly after resurrecting.
Fixed high-score comparison always being visible, even if it was the first time a level was beaten
Fixed animated recoil of handguns impacting muzzle trajectory when firing too quickly Liked the implications for gameplay on this one, but it proved too confusing for newer players when their shots wouldn't land and too much was happening to be able to see why. Enjoy fanning the magnum now.
Fixed the position of a light on 'Clean Cut'
Fixed a sector triangulation error on 'High Rise'
Fixed being able to enter floor transitions while dead
Adjusted the position of the high-score panel in the contract view
Optimized various lights
Potential fix for the Prowler not be available after completing the demo
Potential fix for not being able to continue playing after returning to the diner from the ending
Removed the garand from spawning immediately in Killhouse
Fixed music track VITAMASS not looping
Kicking/dodge-rolling into a neon sign no longer deals damage This caused some issues where you would accidentally kick a sign while kicking a door, forcing you to take damage.
Fixed being able to exit the level bounds on 'Dead Drop'
Fixed quitting via the pause menu being able to advance story without completing the required level
Fixed an issue where some characters ability slots could not be loaded correctly
Fixed an issue where items spawned in car trunks would not be removed correctly from the trunk and would lead to save conflicts
Killing an enemy with a shotgun whilst using shrapnel from a nearby door to knock them down in the same frame crashes the game. This bug refuses to go away, so currently you can kill someone so hard it kills the universe along with them.
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