Hotfix 0.4.2
[h3]This update contains Hotfix 0.4.1 alongside some additional fixes and is now available for the main branch.
Additions:[/h3]
Added randomized weapon spawns This also allows for many more weapons to be accessible in the demo, technically adding 5+ new weapons (KSG, Sawn-Off Shotgun, P90, Garand, Auto-Pistol)
[/*]Added more weapon spawns across all levels
[/*]Added various new props across all levels
[/*]Added some new handling systems to cars, making them easier to control
[/*]The contracts menu will now auto scroll to the newest available contract when being opened
[/*]Added a discord server button to the main menu
[/*]Added some new loading screen tips
[/*]
Fixes:
Fixed weapons not returning to their correctly held positions after resurrecting [i]
No more telekinesis.
This also fixed an issue regarding being unable to kick doors, execute enemies from far away, etc. Abilities wouldn't be attached to their 'slot' correctly after resurrecting.[/i]
[/*]Fixed high-score comparison always being visible, even if it was the first time a level was beaten
[/*]Fixed animated recoil of handguns impacting muzzle trajectory when firing too quickly Liked the implications for gameplay on this one, but it proved too confusing for newer players when their shots wouldn't land and too much was happening to be able to see why. Enjoy fanning the magnum now.
[/*]Fixed the position of a light on 'Clean Cut'
[/*]Fixed a sector triangulation error on 'High Rise'
[/*]Fixed being able to enter floor transitions while dead
[/*]Adjusted the position of the high-score panel in the contract view
[/*]Optimized various lights
[/*]Potential fix for the Prowler not be available after completing the demo
[/*]Potential fix for not being able to continue playing after returning to the diner from the ending
[/*]Removed the garand from spawning immediately in Killhouse
[/*]Fixed music track VITAMASS not looping
[/*]Kicking/dodge-rolling into a neon sign no longer deals damage This caused some issues where you would accidentally kick a sign while kicking a door, forcing you to take damage.
[/*]Fixed being able to exit the level bounds on 'Dead Drop'
[/*]Fixed quitting via the pause menu being able to advance story without completing the required level
[/*]Fixed an issue where some characters ability slots could not be loaded correctly
[/*]Fixed an issue where items spawned in car trunks would not be removed correctly from the trunk and would lead to save conflicts
[/*]
Known Issues:
9.33$ (38%)
16.57$ (17%)
0.74$ (93%)
6.73$ (78%)
4.00$ (80%)
13.30$ (11%)
33.17$ (17%)
12.42$ (17%)
3.00$ (85%)
8.19$ (18%)
2.98$ (85%)
2.81$ (86%)
8.38$ (16%)
3.17$ (84%)
13.95$ (30%)
9.87$ (51%)
8.67$ (71%)
25.47$ (15%)
9.60$ (84%)
12.59$ (16%)
2.51$ (87%)
42.45$ (15%)
8.78$ (78%)
8.39$ (16%)
1.31$ (91%)
4.19$ (16%)
13.79$ (8%)
6.27$ (84%)
16.79$ (16%)
6.74$ (78%)
13.74$ (73%)
41.98$ (30%)
15.99$ (60%)
52.79$ (12%)
10.49$ (48%)
22.74$ (68%)
3.99$ (60%)
69.99$ (30%)
9.91$ (62%)
76.06$ (15%)
11.49$ (54%)
7.99$ (68%)
18.89$ (37%)
4.39$ (78%)
2.99$ (88%)
4.12$ (84%)
1.39$ (86%)
1.79$ (82%)
7.29$ (64%)
1.43$ (92%)
17.99$ (40%)
9.99$ (60%)
15.99$ (60%)
31.79$ (47%)
1.43$ (52%)
4.49$ (78%)
65.59$ (18%)
18.74$ (25%)
27.19$ (32%)
5.62$ (78%)
6.0$ (50%)
0.9$ (91%)
7.5$ (75%)
3.75$ (85%)
7.49$ (63%)
11.24$ (63%)
4.5$ (70%)
1.13$ (96%)
1.19$ (40%)
1.13$ (91%)
0.56$ (81%)
4.5$ (50%)
8.0$ (60%)
1.5$ (81%)
2.55$ (91%)
20.0$ (50%)
1.08$ (91%)
9.99$ (50%)
1.5$ (81%)
2.55$ (85%)
0.56$ (81%)
2.55$ (83%)
1.88$ (62%)
1.5$ (85%)
7.2$ (64%)
1.13$ (91%)
19.12$ (36%)
7.49$ (63%)
7.2$ (64%)
3.3$ (78%)
1.99$ (89%)
7.48$ (75%)
3.49$ (65%)
1.09$ (84%)
2.79$ (60%)
3.39$ (66%)
1.49$ (94%)
1.10$ (93%)
11.99$ (60%)
4.99$ (83%)
1.28$ (87%)
13.99$ (7%)
9.49$ (5%)
1.98$ (80%)
6.99$ (72%)
21.99$ (27%)
14.99$ (57%)
1.59$ (92%)
1.29$ (84%)
4.99$ (88%)
1.19$ (76%)
17.49$ (20%)
1.19$ (88%)
1.99$ (87%)
1.19$ (88%)
9.49$ (5%)
1.19$ (88%)
2.49$ (83%)
13.49$ (10%)
1.19$ (88%)
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