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RitualRX
Paden Houck Developer
Paden Houck Publisher
2025 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Beta 0.6.2

New Content/Features:


  • Completely overhauled 'High-Rise'

    • First-pass at remaking this level, new screens, better layouts, has yet to have a proper art pass

  • The SCARRED can now be purchased from the trunk loadout screen

  • Added floor passthrough effects

  • New systems for managing reactionary dialog from enemies

    • Enemies now have proper custom lines to reaction to playable characters with, and be a bit more creative with their lines

Changes:


  • Blunt weapons now visually stop swinging when they hit an enemy to better emphasize their single-target hits and feel snappier to use

  • Particles now correctly enter their rest state to reduce gpu usage even when not rendered

  • Blood now uses a sensible shader setup and no longer demands your gpu as sacrifice

  • Rook's hostage grab now only targets enemies that are knocked down

  • Adjusted the animation curve of the Prowler's tail stab so that it feels snappier (while the full animation is the same length, the actual throwing of the attack comes faster so it is more useable)

  • Updated the Prowler's sprites to depict their black/brown suit in their portrait instead of their older white suit

  • Increased the animation length of Prowler's execution bite (0.5s > 0.6s)

  • One-handed melee weapons can be swung continuously by holding the fire button

  • Melee projectiles remain live for a tenth of a second after firing now instead of only 1 frame

  • Reduced motion blur overall

  • Reduce the decal smearing created by getting soaked with blood

  • Adjusted the animation for the cursor of two-handed weapons when the weapon is charged

  • Added a slight delay to enemies with melee weapons when they release their charged swings

    • This should make melee feel more reliable/consistent as its easier to land hits without the enemy also hitting you.

  • Adjusted the start spawn in 'NIGHT PROWLER'

  • Added a barrier to the entrance in 'NIGHT PROWLER' to stop characters from entering/exiting the building during the fight

  • Enemies now drop their weapons such that they are thrown away from their attacker

  • Enemies throw their weapons with less force when being taken hostage/impaled

  • Thrown items now have to be moving at high speed to deal damage/knock down enemies

  • Reduced the blood earned from taking damage, returns 0.0L after the 3rd hit

  • Updated dialog across the game

Fixes:


  • Fixed footstep audio not being attached to their emitter correctly and resulting in odd stereo sound behavior

  • Fixed cutting melee attacks being able to hit the same target multiple times per swing

  • Fixed melee attacks creating multiple blood splatters for the same attack

  • Fixed attempt information (score) not being initialized properly when restarting a level

  • Fixed Prowler's tail behaving erratically when moving between floors

  • Extended the colliders of walls vertically to avoid jumping over walls when falling between floors

  • Fixed an issue where items would be flipped incorrectly if a character punched beforehand

  • Added exterior region markers to the mall to keep enemies from wandering outside

  • Fixed thrown items hitting obstacles near the player when thrown (items are now thrown from in front of the player to avoid unneeded collisions)

  • Rook can no longer dive or execute while carrying a hostage

  • Fixed being able to grab enemies and keep them in a dodge-rolling state

  • Trunk items can no longer be taken out of the trunk in the diner

  • Updated the particles created when swinging melee weapons

  • Fixed a micro delay in damage from melee projectiles

  • Fixed an issue where motion blur would not be applied properly, leading to excess blurring

  • Shotguns can no longer be jammed by right-clicking

  • Fixed the SCARRED not displaying it's ammo

  • In the tutorial, disabled punching after the initial prompt to avoid skipping dialog/prompts

  • Fixed the door/garage in the tutorial being considered unnavigable by ai

  • Fixed the default color for blood sprays being white instead of red

  • Fixed the enemy in the tutorial's first floor arcade room not having its ai enabled

  • Fixed cassette for 'Killhouse' listing the wrong track

  • Fixed cars not breaking doors correctly when driving into them

  • Fixed melee weapons being unintentionally able to hit multiple targets/deal extra damage under unpredictable circumstances

  • Fixed the Prowler's tail drawing above their torso

  • Weapon loading animations for shotguns, hunting rifle are properly cancelled across respawns now

  • Fixed shotgun reticles changing size when hovering over walls


[ 2025-07-19 21:32:00 CET ] [ Original post ]



GAMEBILLET

[ 6442 ]

8.39$ (16%)
24.87$ (17%)
4.95$ (17%)
12.42$ (17%)
4.95$ (17%)
2.50$ (75%)
17.75$ (11%)
29.02$ (17%)
49.77$ (17%)
4.95$ (17%)
3.60$ (80%)
20.72$ (17%)
1.00$ (90%)
19.59$ (22%)
1.50$ (90%)
8.27$ (17%)
4.19$ (16%)
16.57$ (17%)
8.27$ (17%)
5.03$ (16%)
5.87$ (16%)
24.87$ (17%)
4.14$ (17%)
25.99$ (48%)
12.42$ (17%)
12.42$ (17%)
9.93$ (17%)
4.07$ (18%)
16.57$ (17%)
24.87$ (17%)
GAMERSGATE

[ 1376 ]

17.99$ (40%)
2.5$ (75%)
3.19$ (79%)
5.25$ (65%)
3.38$ (89%)
2.76$ (82%)
2.55$ (91%)
3.4$ (91%)
0.85$ (91%)
4.14$ (86%)
0.68$ (91%)
0.85$ (91%)
0.85$ (91%)
0.89$ (87%)
2.0$ (90%)
7.92$ (74%)
2.55$ (91%)
6.6$ (67%)
1.05$ (85%)
1.0$ (80%)
1.31$ (91%)
0.87$ (91%)
6.25$ (75%)
3.4$ (91%)
10.41$ (70%)
1.7$ (91%)
0.6$ (91%)
0.85$ (83%)
11.24$ (55%)
1.32$ (91%)
MacGamestore

[ 1859 ]

1.99$ (89%)
1.19$ (88%)
1.10$ (93%)
1.19$ (88%)
15.89$ (21%)
2.49$ (75%)
2.49$ (75%)
4.99$ (88%)
1.19$ (76%)
1.19$ (88%)
6.37$ (79%)
1.99$ (87%)
2.48$ (50%)
1.99$ (80%)
4.99$ (83%)
3.99$ (69%)
43.99$ (27%)
4.24$ (79%)
2.38$ (60%)
2.49$ (75%)
1.19$ (76%)
1.24$ (75%)
2.49$ (83%)
5.99$ (80%)
1.89$ (81%)
7.99$ (20%)
1.19$ (40%)
25.99$ (13%)
1.09$ (95%)
42.49$ (15%)

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