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Completely overhauled 'High-Rise'
First-pass at remaking this level, new screens, better layouts, has yet to have a proper art pass
The SCARRED can now be purchased from the trunk loadout screen
Added floor passthrough effects
New systems for managing reactionary dialog from enemies
Enemies now have proper custom lines to reaction to playable characters with, and be a bit more creative with their lines
Blunt weapons now visually stop swinging when they hit an enemy to better emphasize their single-target hits and feel snappier to use
Particles now correctly enter their rest state to reduce gpu usage even when not rendered
Blood now uses a sensible shader setup and no longer demands your gpu as sacrifice
Rook's hostage grab now only targets enemies that are knocked down
Adjusted the animation curve of the Prowler's tail stab so that it feels snappier (while the full animation is the same length, the actual throwing of the attack comes faster so it is more useable)
Updated the Prowler's sprites to depict their black/brown suit in their portrait instead of their older white suit
Increased the animation length of Prowler's execution bite (0.5s > 0.6s)
One-handed melee weapons can be swung continuously by holding the fire button
Melee projectiles remain live for a tenth of a second after firing now instead of only 1 frame
Reduced motion blur overall
Reduce the decal smearing created by getting soaked with blood
Adjusted the animation for the cursor of two-handed weapons when the weapon is charged
Added a slight delay to enemies with melee weapons when they release their charged swings
This should make melee feel more reliable/consistent as its easier to land hits without the enemy also hitting you.
Adjusted the start spawn in 'NIGHT PROWLER'
Added a barrier to the entrance in 'NIGHT PROWLER' to stop characters from entering/exiting the building during the fight
Enemies now drop their weapons such that they are thrown away from their attacker
Enemies throw their weapons with less force when being taken hostage/impaled
Thrown items now have to be moving at high speed to deal damage/knock down enemies
Reduced the blood earned from taking damage, returns 0.0L after the 3rd hit
Updated dialog across the game
Fixed footstep audio not being attached to their emitter correctly and resulting in odd stereo sound behavior
Fixed cutting melee attacks being able to hit the same target multiple times per swing
Fixed melee attacks creating multiple blood splatters for the same attack
Fixed attempt information (score) not being initialized properly when restarting a level
Fixed Prowler's tail behaving erratically when moving between floors
Extended the colliders of walls vertically to avoid jumping over walls when falling between floors
Fixed an issue where items would be flipped incorrectly if a character punched beforehand
Added exterior region markers to the mall to keep enemies from wandering outside
Fixed thrown items hitting obstacles near the player when thrown (items are now thrown from in front of the player to avoid unneeded collisions)
Rook can no longer dive or execute while carrying a hostage
Fixed being able to grab enemies and keep them in a dodge-rolling state
Trunk items can no longer be taken out of the trunk in the diner
Updated the particles created when swinging melee weapons
Fixed a micro delay in damage from melee projectiles
Fixed an issue where motion blur would not be applied properly, leading to excess blurring
Shotguns can no longer be jammed by right-clicking
Fixed the SCARRED not displaying it's ammo
In the tutorial, disabled punching after the initial prompt to avoid skipping dialog/prompts
Fixed the door/garage in the tutorial being considered unnavigable by ai
Fixed the default color for blood sprays being white instead of red
Fixed the enemy in the tutorial's first floor arcade room not having its ai enabled
Fixed cassette for 'Killhouse' listing the wrong track
Fixed cars not breaking doors correctly when driving into them
Fixed melee weapons being unintentionally able to hit multiple targets/deal extra damage under unpredictable circumstances
Fixed the Prowler's tail drawing above their torso
Weapon loading animations for shotguns, hunting rifle are properly cancelled across respawns now
Fixed shotgun reticles changing size when hovering over walls
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