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Added an additional floor to High-Rise
Added a unique scoretype for kills by car
Enemies wielding one-handed weapons now wait a short delay before swinging once they enter attack range
This should give them the reaction time nerf that was also applied to two-handed melee
Rook can now take enemies hostage if they are recovering from being knocked down
The sledgehammer can now hit multiple targets
Rebalanced the fireaxe
Swings are slower, recovery and charge-up are faster, slightly increased attack range
Blunt melee weapons now recover from a swing faster if a target was hit
Items can no longer be marked as reserved by enemies and enemies should no longer softlock themselves by not being able to find an item because it has been reserved by a dead enemy
Fixed fists/claws using the wrenches impact sound effects
Melee attacks no longer play impact sounds if the target has I-frames
Fixed the restart level button deleting the current level info
Enemies will now properly lose sight/tracking of players
Proper searching behaviour has yet to be implemented
Lowered the floor pass-through plane to avoid it occasionally clipping over the main floor area
Broken doors now count as blocking line-of-sight and enemies will no longer instantly open fire on breached doors
Fixed high-rise's music track not being cleared properly when restarting the level
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