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RitualRX
Paden HouckDeveloper
Paden HouckPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
Beta 0.6.4

Additions:

  • New system for executions that allows different items to have custom execution animations

    [list]
  • Fireaxe, Shovel, and Sledgehammer now use a slightly slower execution that kills in one hit

    [/*]
  • Wrench, Crowbar, Knife, and Cleaver now use a slightly faster execution that kills in 3 hits

    [/*]
[/*]
  • Executions now slow the combo timer by 50% for a 5s

    [/*]
  • The combo flame now changes color depending on the rate it is depleting

    [/*]
  • Overhauled the audio for gore impacts

    [/*]
  • Rook's hostage grab now grants the target 50% damage resistance, thus allowing hostages to take an extra hit before being dropped

    [/*]
  • Enemies now react to being grabbed by Rook or when seeing an ally grabbed by Rook

    [/*]
  • Added placeholder animations for Rook snapping the neck of a hostage

    [/*]
  • [/list]

    Changes:

    • \[Technical] Overhauled how guns evaluate if they are loaded, unloaded, or empty

      [/*]
    • Character states are now persistent across level transitions

      [/*]
    • Entering the outskirts area remove the "Wanted" state for players

      [/*]
    • Exiting/entering the diner now removes/adds the non-combat area state

      [/*]
    • Enemy cultists will now load their weapons as soon as they are alerted, rather than loading the weapon as a part of shooting a target

      [list]
    • As a by-product of this change:

      [/*]
    • Enemies have faster reflexes with regards to shooting

      [/*]
    • You are less likely to pick up an unloaded gun from an enemy

      [/*]
    [/*]
  • If the attack button is held down before a respawn, the input will be processed after the respawn

    [/*]
  • One-handed blunt melee weapons now recovery faster after stopping and hitting a target

    [/*]
  • Removed/updated several loading tips

    [/*]
  • Shortened the default combo timer (4s > 3s)

    [/*]
  • Reduced the range of the nailgun slightly

    [/*]
  • Impact sounds no longer stack to an absurd degree

    [/*]
  • Rook's hostage grab can now target enemies that are near him regardless of if he faces them

    [/*]
  • Rook holds hostages closer to his center so enemies are less likely to hit him instead of the hostage

    [/*]
  • Rook can no longer punch while carrying a hostage

    [/*]
  • Canceling an execution will reset the time that the target remains on the ground, they will no longer immediately stand back up.

    [/*]
  • Punches no longer create blood sprays when hitting enemies

    [/*]
  • Adjusted the hitbox of punches to cover the immediate front of the character more

    [/*]
  • [/list]

    Fixes:

    • Fixed Rook being able to pick up dead enemies as hostages

      [/*]
    • Fixed enemies held by rook being stunned/thrown (and causing incorrect animations)

      [/*]
    • Fixed firearms supercharging their velocity when being dropped after shooting

      [/*]
    • Fixed character states not being 'respawned' during a load if the character lost the state later

      [/*]
    • Fixed enemies not being thrown by certain attacks

      [/*]
    • Fixed being unable to start an execution properly after swinging a two handed melee weapon

      [/*]
    • Fixed torso animation bones not being reset when doing a full-body animation, resulting in occasional incorrect offset of held items

      [/*]
    • Fixed guns checking for confinement collisions when not being held by a character

      [/*]
    • Automatic guns now properly cease fire when dropped

      [/*]
    • Fixed level transition colliders blocking bullets

      [/*]
    • Particles from spray paint explosions now function similar to blood sprays

      [/*]
    • Fixed being able to keeping punching after picking up an item

      [/*]
    • Potentially fixed an issue regarding starting a new game and not properly deleting old save data

      [/*]

    [ 2025-07-26 00:32:38 CET ] [Original Post]
    GAMEBILLET

    [ 6420 ]

    25.19$ (16%)
    1.75$ (82%)
    9.60$ (84%)
    3.93$ (21%)
    5.87$ (16%)
    3.95$ (87%)
    2.36$ (84%)
    5.14$ (83%)
    12.98$ (35%)
    5.38$ (73%)
    1.00$ (90%)
    9.87$ (51%)
    8.39$ (16%)
    13.30$ (11%)
    2.78$ (85%)
    2.51$ (87%)
    8.23$ (67%)
    13.95$ (30%)
    20.42$ (18%)
    4.87$ (19%)
    13.34$ (11%)
    0.74$ (93%)
    5.27$ (91%)
    12.97$ (48%)
    3.36$ (78%)
    2.88$ (88%)
    7.97$ (80%)
    16.97$ (15%)
    3.97$ (80%)
    13.18$ (74%)
    FANATICAL

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    8.99$ (78%)
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    2.99$ (80%)
    36.89$ (59%)
    44.99$ (55%)
    6.1$ (82%)
    26.69$ (56%)
    30.44$ (56%)
    7.99$ (84%)
    26.49$ (47%)
    41.93$ (30%)
    1.42$ (91%)
    7.09$ (65%)
    0.69$ (86%)
    7.99$ (80%)
    23.89$ (20%)
    51.99$ (48%)
    34.99$ (30%)
    14.99$ (25%)
    10.99$ (45%)
    28.39$ (29%)
    39.54$ (44%)
    GAMERSGATE

    [ 3628 ]

    6.0$ (70%)
    3.38$ (89%)
    2.63$ (74%)
    9.37$ (63%)
    15.07$ (50%)
    0.56$ (81%)
    0.56$ (81%)
    0.68$ (91%)
    2.25$ (89%)
    20.0$ (50%)
    2.25$ (89%)
    1.5$ (70%)
    1.25$ (75%)
    2.55$ (83%)
    7.2$ (64%)
    1.8$ (90%)
    1.25$ (75%)
    6.25$ (75%)
    1.88$ (62%)
    1.88$ (81%)
    2.5$ (75%)
    1.0$ (90%)
    1.7$ (91%)
    0.56$ (81%)
    25.0$ (50%)
    1.7$ (83%)
    1.13$ (96%)
    8.99$ (55%)
    9.0$ (77%)
    16.0$ (60%)
    MacGameStore

    [ 4850 ]

    3.49$ (65%)
    1.99$ (80%)
    17.49$ (13%)
    3.99$ (80%)
    3.99$ (90%)
    1.04$ (85%)
    1.24$ (75%)
    9.49$ (5%)
    9.99$ (75%)
    1.99$ (85%)
    11.99$ (80%)
    17.19$ (75%)
    2.99$ (85%)
    1.19$ (76%)
    1.19$ (88%)
    3.99$ (80%)
    1.59$ (92%)
    4.98$ (75%)
    18.99$ (24%)
    1.39$ (91%)
    9.49$ (5%)
    1.19$ (88%)
    3.49$ (50%)
    4.98$ (75%)
    13.99$ (7%)
    1.19$ (76%)
    1.19$ (88%)
    2.79$ (86%)
    2.99$ (85%)
    2.99$ (90%)

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