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New system for executions that allows different items to have custom execution animations
Fireaxe, Shovel, and Sledgehammer now use a slightly slower execution that kills in one hit
Wrench, Crowbar, Knife, and Cleaver now use a slightly faster execution that kills in 3 hits
Executions now slow the combo timer by 50% for a 5s
The combo flame now changes color depending on the rate it is depleting
Overhauled the audio for gore impacts
Rook's hostage grab now grants the target 50% damage resistance, thus allowing hostages to take an extra hit before being dropped
Enemies now react to being grabbed by Rook or when seeing an ally grabbed by Rook
Added placeholder animations for Rook snapping the neck of a hostage
\[Technical] Overhauled how guns evaluate if they are loaded, unloaded, or empty
Character states are now persistent across level transitions
Entering the outskirts area remove the "Wanted" state for players
Exiting/entering the diner now removes/adds the non-combat area state
Enemy cultists will now load their weapons as soon as they are alerted, rather than loading the weapon as a part of shooting a target
As a by-product of this change:
Enemies have faster reflexes with regards to shooting
You are less likely to pick up an unloaded gun from an enemy
If the attack button is held down before a respawn, the input will be processed after the respawn
One-handed blunt melee weapons now recovery faster after stopping and hitting a target
Removed/updated several loading tips
Shortened the default combo timer (4s > 3s)
Reduced the range of the nailgun slightly
Impact sounds no longer stack to an absurd degree
Rook's hostage grab can now target enemies that are near him regardless of if he faces them
Rook holds hostages closer to his center so enemies are less likely to hit him instead of the hostage
Rook can no longer punch while carrying a hostage
Canceling an execution will reset the time that the target remains on the ground, they will no longer immediately stand back up.
Punches no longer create blood sprays when hitting enemies
Adjusted the hitbox of punches to cover the immediate front of the character more
Fixed Rook being able to pick up dead enemies as hostages
Fixed enemies held by rook being stunned/thrown (and causing incorrect animations)
Fixed firearms supercharging their velocity when being dropped after shooting
Fixed character states not being 'respawned' during a load if the character lost the state later
Fixed enemies not being thrown by certain attacks
Fixed being unable to start an execution properly after swinging a two handed melee weapon
Fixed torso animation bones not being reset when doing a full-body animation, resulting in occasional incorrect offset of held items
Fixed guns checking for confinement collisions when not being held by a character
Automatic guns now properly cease fire when dropped
Fixed level transition colliders blocking bullets
Particles from spray paint explosions now function similar to blood sprays
Fixed being able to keeping punching after picking up an item
Potentially fixed an issue regarding starting a new game and not properly deleting old save data
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