[u]This update modifies the game\'s version number! Previous save files will not be compatible and will be overwritten due to added story content![/u]
Additions
Added new levels:
[list]Pit Stop
[/*]
Added music:
First Strike by TRIPTIDON
[/*]Dead For Now by RudolVe
[/*][/*]Added range/targeting indicators to the prowler\'s tail stab
[/*]Added outlines to enemies that you are targeting for execution
[/*]Reworked Prowler\'s special diveroll variant
Instead of being able to enter an execution immediately after landing from a diveroll (if you held the button down) the prowler now instantly starts an execution on an enemy they have just tackled, even if the dodgeroll hasn\'t finished.
[/*]This is to discourage dodgerolling repeatedly to knock down an entire room (as this led to uninteresting gameplay) but also increase the hit-and-run effectiveness of the Prowler.
[/*][/*]Prowler can now scamper after a diverolling by holding the dive button
The scamper restricts movement but provides more forward speed to close distances with ranged or fleeing enemies.
[/*][/*]Added trauma kits hidden in some of the longer levels + earlier levels, marked with green candles
[/*]Added dozens of new props, decals, etc. and integrated them across existing levels
[/*]Added new vehicle sprites and variants
[/*]Added updated placeholder textures for arcade cultists
[/*]Overhauled in-world character dialog to be inline with cutscene visuals
[/*]Added systems for narration in dialog cutscenes
[/*]Added new interactions/conversations with npcs in various levels
[/*]Changes
The contract folder now scrolls to the most recently completed contract
[/*]Updated rook\'s sprites to be more in line with his character portrait
[/*]Updated glass shattering sounds
[/*]Increased the rev speed of the chainsaw
[/*]Readjusted various level geometry to have larger pillars for more dynamic lines-of-sight
[/*]Added extra walls to fire escapes in Street Ripper to prevent unintentionally falling off the building
[/*]Removed the legacy titlecard info from Dead Drop
[/*]Changed the final level name
[/*]Updated the visuals for fencing
[/*]Adjusted the dialog in the tutorial level
[/*]Adjusted some dialog in the prologue
[/*]Increased the range of the Prowler\'s tail stab
[/*]Dodgerolling into an enemy now knocks them away from you
[/*]Increased the rate that combos reward blood slightly
[/*]Glass no longer repeatedly plays audio if a checkpoint is loaded and it has already been broken
[/*]When waking up in the diner as rook for the first time, the back door will be shut.
[/*]Reduced the timeout time for completing a dodgeroll (when failing to fully vault a low object, you should stand up sooner than previously and not appear to \'fly\')
[/*]Reduced the radius of the light on the neon bar item
[/*]Implemented new systems for randomizing flickering light patterns
[/*]Interactable items that are \'locked\' are no longer considered for interaction/ have their outline displayed
[/*]Adjusted timings of text appearing in dialog
[/*]
Fixes
Fixed choreomania not having a car spawn point
[/*]Fixed the car in deaddrop not switching types based on the played character
[/*]Fixed the prowler\'s cutscene after returning to the diner not continuing after taking the pills
[/*]Fixed being able to open the contract folder when initially waking up as rook
[/*]Dialog text should jump around less when being printed out
[/*]Dialog text no longer prints redundant spaces around tags (changing text styles)
[/*]Dialog text now considers line breaks as separators for words in addition to spaces
[/*]Fixed characters disabling collision with physics objects when knocked down or thrown
[/*]Fixed bar island tables from blocking attacks/bullets despite being vaultable
[/*]Fixed a bug that prevented story conversations from being saved
[/*]Rook can no longer take hostages in the prologue
[/*]Adjusted how navigation meshes are generated to prevent enemies from getting stuck on corners
[/*]Fixed enemies being able to see through certain props but not able to shoot through said props
[/*]Fixed environment ambience not being occluded by being in a building
[/*]Improved the shadows cast by human characters
[/*]Fixed being unable to execute an enemy if you\'re holding a swung melee weapon
[/*]Fixed enemies being unable to target players that are close to a diagonal surface/corner
[/*]Being in an execution now locks you ontop of an enemy (instead of just initially setting your position), you can no longer be knocked off enemies from external forces
[/*]Fixed some issues with the chainsaw when you died while revving it
[/*]Fixed odd camera behavior while diving during the Prowler\'s bossfight
[/*]Fixed dialog boxes being unable to recognize in-line formatting if the tag is on the start of a new line.
[/*]Fixed Prowler\'s tail being visible while driving a vehicle
[/*]Fixed getting stuck repeatedly punching if you attempted to execute an enemy while holding the attack button.
[/*]Duplicate states can no longer be added to a single character
[list]Potential fix for \'dead on respawn\' errors
[/*]
Fixed the bathroom cabinet not covering the mirror completely
[/*]Fixed being able to use the stairs in Choreomania without killing all enemies
[/*]Fixed enemies being able to walk outside in Choreomania
[/*]Fixed the final level having the incorrect level data
[/*]Fixed the final level having the incorrect cassette
[/*]Fixed a performance dip in Deep Pockets
[/*]Fixed some open areas having incorrect shadows
[/*]Fixed being able to execute rook in the tutorial before intended
[/*]Fixed unable to advance prowler\'s conversation with malone after taking his pills
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