1.1.2
This was a minor patch to add some functionality I needed to demo the game at a indie game con. Nothing should have changed for regular play. \n\n
1.1.3
Changed
- Updated tooltip for The Good Book\n
Bugfixes
- Madam I\'m Adam & Leafy House now trigger/retrigger with the correct orientation of the original word
- Fixed a crash when a book was destroyed/added while owning Manuscript
- Fixed a bug where certain pieces would not be selectable while bribing the watchguard
- Fixed some interactions between Kool Katz, The Finalist, Good Book, and Optometry
- Spellbook now triggers on discards that occur when scoring the board
- Fixed a crash with Lunchline when scoring with lots of retriggers
Removed
- EReader can no longer become Mimicry. (Lots of bugs keep showing up here, hope to add this back at some point but I\'ll disable it now for stability\'s sake)
Thanks again for you continued support! More updates coming soon :)
Bugfixes
- Atlas is now actually displaying as editable
- Reduced the number of letters required to get an upgrade from **Ancient Scroll** from 2 -> 1 (for reals this time)
- On Steamdeck the keyboard should automatically show when you an input prompt is selected
- Words played stats now showing in numerical order
Welcome to the first post-release Watchword Patch! Thank you for all the amazing support in these first few weeks! It\'s been so fun to hear about people playing Watchword, finding combos, and spelling so many wacky words!\n\nI have quite a bit more planned for updates, had a little delay in this one due to some family stuff but this update includes a lot of QOL changes, Bugfixes, and 5 new unlockable books!
Added
- Link to a \"Word Suggestion\" form on the homepage if you have specific words you\'d like to see added to the Watchword Dictionary
- Link on Main Menu to review the game! If you are enjoying Watchword it is immensely helpful to leave a review. This is the best way to support the long term support & success of Watchword!
- Added more window sizes to Settings
- New Trial Backgrounds!
- Space - See the view from the moon
- Underwater - Hope you can hold your breath for a long time!
- Tropical Island - Lush & a little smoky
- 5 New Unlockable Books! (Join the Watchword Discord if you want to see spoilers)
- Added a few words to the dictionary that have been requested many times
- boop, yeet, jank & variations
- Added stat for \"# of Watchwords Played\"
- You can now see full piece tooltips in the bag & in the Watchguard bribe menus\n
Changed
- Made it easier to open letters
- Added a tooltip to the bribery option during trials
- Updated curse tooltip to include the lose condition
- Updated tutorial
- Board view buttons (Word Helper & Hide Pieces) are moved to the right side and now look like other buttons in the game.
- Added a popup if you try to close the menu without saving settings
- Increased the gold required to unlock Wanted Poster 60 -> 100
- Reduced Gourd of the Rings amp from 2.0 -> 1.5
- Reduced the number of letters required to get an upgrade from Ancient Scroll from 2 -> 1
- Increase the minimum word length for The Sniper from 3 -> 4
- Increased amp on Frost River 2 from 3 -> 4
- Increased marks on Frost River 1 from 30 -> 40
- Atlas is now editable\n
Removed
- Removed hotkey icons for visual improved visual clarity. Hotkeys should continue to work, at some point I\'ll tackle rebinding those to custom keys\n
Bugfixes
- Fixes a crash when starting a run in the demo version of the game
- Fixed an issue where window size was being reset to 1920x1080 at the start of each trial
- Fixed an issue where Word Upgrade potions were displaying the wrong increase amount on marks.
- Difficulty dial indicator no longer can spin beyond the bounds of the meter
- Fixed an issue where Spellbook was only creating Glitched Pieces during trials
- Fixed some issues where tooltips would open offscreen
- Fixed a camera glitch when loading a save
- Fixed an issue with the run duration being incorrect in the \"Past Runs\" menu
- Fixed the run difficulty name being incorrect in Run Details for Challenge and higher
- Frost River 2 is now correctly marked as editable
- Pocket Dimension bag now gives correct starting hand size
Watchword is out - get ready to break the game!
There will be a limited time 15% launch discount so don\'t wait!
https://store.steampowered.com/app/2906730/Watchword/\" style=\"button\"" style="color:#bb86fc;text-decoration:none;">GET WATCHWORD
If you\'ve played the demo here\'s what\'s new in 1.0.0:
Endless mode
[/*]80 books (with more on the way)
[/*]Starting bags
[/*]Stats & Achievements
[/*]Cloud save
[/*]New Watchguards
[/*]
Bugs & Feedback
if you experience any bugs or want to contribute to future updates of the game, please join the discord !
Thanks for all the love & support! I\'m a solo operation so I appreciate your patience as I launch for the first time & I hope you love the game <3
Chayse - Big Quail Games
0.11.0
This is a major update so previous saves will be invalidated
Changed
Books are now \"Undiscovered\" by default and will reveal the name once you have purchased them. This counts towards progression.
[/*]
Added
Some steam achievments have been added, but not all of them are completely hooked up yet.
[/*]Difficulty levels are now unlocked after a win in a run
Stat tracking! Total Words scored, Total Unique words scored, Runs won on each difficulty,More to come!
[/*]Books View: Check out the progression menu to see what books you have available to you and how to unlock new ones.
[/*]Steam Cloud saves!!!A long requested feature, is now added and working for cross platform/cross device saves. Now you can pick up your run on the steamdeck/work laptop/smart fridge as long as it runs steam :)
[/*]
Bugfixes
New words played are now correctly tracked and stored in each profile (No green popup on every word now :))
[/*]Fixed Frost river tooltip not having purple text for editable values
[/*]Fixed Tale of Jazqix not having purple text for editable values
[/*]Fixed word helper labels persisting after changing the word in the tray while using The Sidecar
[/*]Fixed E Reader not ranomizing after trials
[/*]Various E Reader Interactions (Mimicry)
[/*]Various Mimicry Interactions (Scrapbook, Treasure Archipelago)
[/*]
Balance
Alliteration
[/*]
Increased Amp from 9 > 12
[/*]
Celsius 233
Increased Starting & Increase Marks to 40 each
[/*]
0.10.0
Bugfixes
Fixed permanent pieces being able to be discarded
[/*]Fixed Glitch Piece Tooltip
[/*]
Added
Metaprogression! Spoilers Ahead:
Lettercase - Start with a larger board and more vowels
[/*]Handbag - more shop options, but more expensive books
[/*]Chip Bag - glitch pieces galore + discards||
[/*]
Other additions
New Difficulty Level: Challenge
[/*]New start run sequence and main menu. (Watchword selection may be added back in later)
[/*]
0.10.1
Bugfixes
Fixed E-Reader not being compatible with Manuscript
[/*]E-Reader now swaps books at the end of Trials so you can plan ahead during the forum
[/*]Wanted poster now correctly works with Manuscript
[/*]
0.9.4
Added
New Trial Locations
A mysterious cave with glowing crystals
[/*]A musty alleyway
[/*]
Changed
Changed Thesaurus base marks to 3 from 5. Increase amount is the same
[/*]Clicking the bag now opens the bag tab in the run details menu
[/*]Esc now opens [u]and[/u] closes the pause menu
[/*]
Bugfixes
Fixed Gourd of the Rings tooltip
[/*]Glitched pieces no longer generate with 2 of the same symbol
[/*]Manuscript no longer says it is incompatible while in the shop
[/*]Thesaurus starts the run with correct base marks
[/*]Fixed some books affecting runs after winning/losing with them in previous runs
[/*]Fixed letters not being able to be opened unless you started clicking outside of the letter
[/*]Fixed pausing being possible during scene transitions and the count up
[/*]
0.9.3
Bugfixes
Fixed a crash when trying to use a glitch piece
[/*]Fixed glitch pieces not showing their symbol
[/*]Fixed swapping 2 of the same letters on the board not updating the board state
[/*]You can no longer pause the game during a scene transition
[/*]
Demo Patch 0.6.0 - Bugfixes, Visual Polish, New Dictionary
*Old save files will be invalidated*
Added
- Tutorial is now automatically checked on your first launch of the game
- New Bigram Tag on pieces
- New text on carver encounter to let you know you can carve a bigram
- New visuals for hand
- New visuals & sfx for tray (hoping this will help people realize you can't put pieces back in the tray)
- New fireworks animation on win/round win
Changed
- Improved Options -> Main Menu -> Exit Flow. Should be harder to accidentally quit the game now
- Word helper labels now have arrows point in the direction of the word
- New Discard system. You can now discard piece when you are out discards to immediately apply the penalty. Drag and drop pieces onto the bag to discard them.
- New dictionary & Watchword filter (you can spell some swears now) More details are in the community Discord Server
Bugfixes
- Hopefully a fix for those seemingly random crashes when clicking on the Portal to go to the next trial.
- Duplicated metal pieces no longer "cross wires" and correctly swap independently
- Fixed buttons being focused when pressing "Tab" to toggle the Word Helper View
- Fixed a crash when you entered the greedy watchguard with enough money to completely pay him off
- Fixed a crash after you buy & sell E-Reader
- Fixed a weird shadow on the main tray
- Fixed some of the level BG particles from not emitting
- Fixed bug where an extreme high or negative score would make the trial total shake crazily
- Fixed patient Watchguard tooltip to include lowering draws per turn to 1
- Fixed a bug where getting 2 duplicate/destroy curses would leave an empty slot unable to be filled
Balance
- Legendary and Mythic drops are more rare
- Leafy house Rarity: Legendary => Mythic
- Buffed Wldstrm from 3 Marks => 5 Marks
- Torchbearer Rarity: Rare => Legendary
Let's talk a little bit about books in Watchword!
Books are the bread and butter of crazy synergies! They can COMPLETELY break the rules of the game and let you create new strategies. Certain books work well with others, some combo well with specific pieces, and some have high risk for high reward.
In other roguelike games these might be considered your "relics". Typically in Watchword you can have 6 books at a time (although there are some ways to increase that number). Choose very wisely, but if you change your mind you can always sell your books at the shop for a reduced rate.
Books come in multiple rarities ranging from Common to Mythic. Mythic books have a 1% chance to appear in the buy-brary (shop) so be ready to grab one if you see one!

Each book has a unique power. Here is a little preview of some of my favorites :)

- Slot Machine Manual Mk2 : Played G A M B L E pieces have a 1 in 3 Chance each to gain 2 Gold, score 3 amp, or do nothing
- The Finalist: The Last letter of each word does not count toward the dictionary check.
- Banana Brad: Repeated letters in a word trigger 1 additional time for each letter of the same kind.
Book FAQs:
Q: How many books will be in the final game?
A: At least 100, I'm shooting for closer to 150 but likely will add more in updates as well.
Q: How many books will be available in the free demo?
A: Somewhere around 25-30
Q: Why don't you have more books that do something with "Words that mean X" or "Words about X"
A: This is something I struggled with a lot in development. It's extremely difficult to do anything with words "meaning" something when developing a game. Take a look at the game Scribblenauts which is probably the best example I know of. They had to draw each and every item by hand. As for the functionality of each word, they have a clever "tags" system so similar items behave like others. For example anything with the "human" tag is susceptible to disease, scared of lions, etc.
Our English dictionary in the game is >100,000 words and to be honest, I'm just one dude! I don't have the smarts or the time to make sure all words have meaning and that includes things like semantically related words.
This is becoming a long winded answer, but an early prototype version of watchword used a language processing technique called "Word Embeddings" to try to have the ability to relate words together. At the end of the day, it was not a successful test. Different people had different ideas about what would should be considered related, so it felt like it took the strategy out of the game and replaced it with, "Hey let's guess if this computer things cat and dog are semantically related"
Q: Do you read a lot? What are you reading?
A: Not as much as I'd like to, but yes I do enjoy a good book series. Right now I'm reading The Way of Kings series by Brandon Sanderson
Minimum Setup
- OS: Ubuntu 18.04 or SteamOS
- Processor: 2+ Cores. 2+ GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB VRAM
- Storage: 2 GB available spaceAdditional Notes: Support for OpenGL 3.3
Recommended Setup
- OS: Ubuntu 18.04+ or SteamOS
- Processor: AMD Ryzen 5 or betterMemory: 8 GB RAM
- Graphics: 4 GB VRAM. NVIDIA GTX 970 or better
- Storage: 2 GB available space
[ 6377 ]
[ 5737 ]
[ 750 ]
[ 1993 ]
[ 447 ]
















