Patch Notes:
-> Bit Blaster V7 Achievement should now correctly activate. (including retroactively to anyone that had already earned it.
-> The skybox and other various details should now appropriately scale to the outrageously sized 21:9 monitors :)
-> Dead zone on gamepad issues should now be resolved. (dpad is not in use currently due to my own programming limitations, will hopefully be back in the future)
-> The Orange "H" powerup will now correctly find targets, if the target is destroyed, it will find a new target, if no targets available it will disappear. Should also no longer get jammed and need a game restart to work again.
-> I have discovered how to manage the questionable leaderboard scores and will do my best to remove all the ones that are completely outrageous.
-> I added a slight acceleration to keyboard left and right controls allowing the player a little tighter control.
-> When dying while boosting, the booster would auto be on next life, this has now been fixed.
-> I have correctly added both the Windows 32 bit builds and Linux 32 bit builds so that people having trouble booting the game should now be able to play.
-> Please make sure to check the discussions board for a stickied post where I will do my best to track all issues.
Thank you everyone for the feedback; this has been a wonderful experience and a super intense 36 hours to start the launch. I will do my best to fix any issues you encounter and post in the discussion thread or email me info(at)nickervision.com.
I want to thank everyone for the AWESOME reviews you've been leaving. As well as all you that are sharing the game with friends and family. You're all very kind and it makes me feel absolutely amazing that you are enjoying a goofy little game I made. :)
-Adam Nickerson
[ 2016-01-24 04:18:37 CET ] [ Original post ]