
V2.02 Patch Notes: (fixes and small changes)
--> Resolved crash on startup due to leaderboard queries
--> Default resolution issues; modified to open by default in borderless window, as well as support more resolutions.
--> Resolved Achievement for ship08 not always activating correctly.
--> Added a version number to main menu for better bug reporting/detection in the future
--> Magnet and Bulletshield sounds should now correctly respond to audio settings.
--> Changed splash screen transitions to not be so sudden
--> Moved ‘more games by nickervision’ to thank you/exit screen and changed note.
--> sharpened all GFX assets to a slightly higher resolution
--> Fixed issue where going back to main menu from end game screen you could occasionally see enemies glitch.
--> spacebar can now play another round from gameover screen.
--> Either CTRL, ALT, or X keyboard keys can be used to shoot in manual mode. (as well as controller X)
--> added correct menu sound effects for vsync, autofire, and vibrate toggles.
V2.00 Patch Notes: (more songs, powerups, manual fire, OH MY!)
--> New songs added by Spiff Tune; now there are unique songs for each ship.
--> New mode; Autofire mode can be enabled/disabled at the ship select screen. Will allow the player to hold “CTRL” or “X” on gamepad to shoot. The shooting is still tied to the ship’s and active power up’s rate of fire, but allows the player more control over their ammo usage if they so choose. Manual shooting mode will track separate local high scores for each ship as well.
--> New Passive Power up #1 - Magnet; shoots normal bullets but attracts all ammo and coins at more than three times the speed.
--> New Passive Power up #2 - BulletShield; has four round bullets floating around your ship protecting you from close calls and spins faster while boosting.
--> New Player Ship 08; Max stats of four shields, four speed, and four rate of fire. Also has hidden passive ability to gain double ammo with each pickup.
--> New Steam Achievement for unlocking Ship 08.
--> New Steam Leaderboard for players using Manual Fire.
--> New enemy 06; A big enemy that breaks apart in the same fashion as enemy 01, but has four bullet shields floating around it that absorb most shots, once the core enemy gets destroyed, the enemy breaks apart and the bullet shields fly at the player.
--> Modified explode shot slightly to have a bigger blast radius and slightly longer fuse.
--> Re-Balanced some enemy spawning and appearances below 20,000 points.
--> Modified the power up pickups GFX to look a little more obviously power up-ish
--> Re-Balanced the cost for ships slightly and added new ship to menu. Now (5,10,20,30,40,50,100).
--> Upon purchasing all ships, the coin collection indicator will disappear from ship selection screen but will still track coin collection in the background in case more coin purchases are added in the future.
--> Correctly updating the highscores list directly after earning a new highscore.
Thank you everyone for playing and sharing the game with your friends and family. If you are really enjoying Bit Blaster, make sure to leave a Steam Review and let others know.
-Adam Nickerson
[ 2016-04-01 16:26:18 CET ] [ Original post ]