★ Update from the Developer ★
First of all, I'd like to say a big THANK YOU to everyone that has played, shared, supported and rated Bit Blaster XL since its release on Steam in January. It really means a lot to me as a solo, still learning developer that so many people are enjoying my game. Thank you so so much! I just wanted to put a couple bullet points out there to express some amazing (or at least I think so) facts and milestones in Bit Blaster XL's journey over its first five months on Steam.
I still have yet to hang my last few posters (waiting for my HL2 one to finish being framed). I also needed to make some time to play some new games, Stardew Valley (basically my dream game when I was growing up), Uncharted 4 (was a stellar conclusion), and even toying around with my new HTC Vive and a variety of the software that comes with that (check out Job Simulator, The Lab, and Space Pirate Trainer) Now that I am settled in at my new place (mostly) I am ready to get back to working on the next significant patch for Bit Blaster XL. I wanted to keep everyone in the loop so that you all know I am still around and reading your ideas and suggestions and taking notes all while doing the best I can to provide customer support to anyone having issues. I don't yet have a date for when I will be releasing the next patch, as I intend to take my time and look harder into some things that have really confounded me in the past. I can offer no guarantees for what will or won't make it into the patch, but I am certainly looking hard at things suggested to me by the community including;
[ 2016-05-26 17:37:57 CET ] [ Original post ]
To my fellow Bit Blasters!
First of all, I'd like to say a big THANK YOU to everyone that has played, shared, supported and rated Bit Blaster XL since its release on Steam in January. It really means a lot to me as a solo, still learning developer that so many people are enjoying my game. Thank you so so much! I just wanted to put a couple bullet points out there to express some amazing (or at least I think so) facts and milestones in Bit Blaster XL's journey over its first five months on Steam.
- 40,000+ players worldwide (that's crazy to me)
- 99% Overwhelmingly Positive review status on Steam, sometimes even topping out as the highest on average reviewed title available on the Steam platform (this is thanks to everyone's constant kind words and awesome reviews)
- Many patches and hot fixes since release, including everything from bug fixes, new modes (manual fire), leader boards, more achievements, new ships to unlock, new power ups, new enemies, new music, rewritten movement system, and many other significant graphical and game play improvements
- An incredibly helpful and active community helping me track down every last bug and issue in the game as well as suggest great new features and improvements to add
- A huge amount of wicked posts, comments and articles on many press sites, Reddit and Twitter
I still have yet to hang my last few posters (waiting for my HL2 one to finish being framed). I also needed to make some time to play some new games, Stardew Valley (basically my dream game when I was growing up), Uncharted 4 (was a stellar conclusion), and even toying around with my new HTC Vive and a variety of the software that comes with that (check out Job Simulator, The Lab, and Space Pirate Trainer) Now that I am settled in at my new place (mostly) I am ready to get back to working on the next significant patch for Bit Blaster XL. I wanted to keep everyone in the loop so that you all know I am still around and reading your ideas and suggestions and taking notes all while doing the best I can to provide customer support to anyone having issues. I don't yet have a date for when I will be releasing the next patch, as I intend to take my time and look harder into some things that have really confounded me in the past. I can offer no guarantees for what will or won't make it into the patch, but I am certainly looking hard at things suggested to me by the community including;
- Pause system
- Static backgrounds to liven up the environment, without impacting the play
- Steam cloud for saves
- In-game resolution and windowed mode options
Bit Blaster XL
Nickervision Studios
Nickervision Studios
2016-01-22
Action Indie Casual Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(5494 reviews)
http://www.adamvisionstudios.com
https://store.steampowered.com/app/433950 
The Game includes VR Support
Bit Blaster XL Linux Depot [188.43 M]Bit Blaster XL Linux 32 Depot [188.38 M]
Bit Blaster XL Soundtrack
A throwback to the classic quarter eating arcade games of the 80's. Bit Blaster XL is a retro styled, addictive, and fast paced arcade shoot 'em up! (shmup).
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● Easy to learn, simple arcade style Controls to turn your ship and boost (can also use a gamepad) (not a twin stick shooter)
● A variety of wicked Power ups like Split Shot, Heat seekers, Lasers, and Blast Shot to assist your survival.
● Several unlockable ships to pilot with unique attributes to give you an edge in the Leaderboards
● Endless survival (infinite) score chasing game play with a classic arcade style
● Steam achievements, leaderboards & Trading cards! (with emoticons & profile wallpapers)
● Cool retro pixel Graphics.
● Gameplay inspired by Luftrausers, Asteroids, Space Invaders and Geometry Wars (some of my favorites)
● Unique chiptune songs for each ship.
● Manual Fire mode for those that want a different experience.
Description of Gameplay:
Your ship can not stop moving; so turn it left and right and use your boost to keep from running into an ever increasing amount of enemies.
Your ship is always shooting, so make sure to pick up more ammo and the variety of awesome power ups to help you survive longer.
Get the highest score you can while collecting coins to buy more ships that are faster, shoot faster, or have more shields.
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Do not hesitate to contact me if there are any problems with the game.
Bit Blaster is also available free & ad supported on iOS and Android.
Thanks for playing, I hope you have some fun with it :)
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Audio was provided by my mouth and some royalty free SFX from FreeSFX
The music in the game is by the artist "Spiff Tune"
------------------------------------------------------------------------------------
● Easy to learn, simple arcade style Controls to turn your ship and boost (can also use a gamepad) (not a twin stick shooter)
● A variety of wicked Power ups like Split Shot, Heat seekers, Lasers, and Blast Shot to assist your survival.
● Several unlockable ships to pilot with unique attributes to give you an edge in the Leaderboards
● Endless survival (infinite) score chasing game play with a classic arcade style
● Steam achievements, leaderboards & Trading cards! (with emoticons & profile wallpapers)
● Cool retro pixel Graphics.
● Gameplay inspired by Luftrausers, Asteroids, Space Invaders and Geometry Wars (some of my favorites)
● Unique chiptune songs for each ship.
● Manual Fire mode for those that want a different experience.
Description of Gameplay:
Your ship can not stop moving; so turn it left and right and use your boost to keep from running into an ever increasing amount of enemies.
Your ship is always shooting, so make sure to pick up more ammo and the variety of awesome power ups to help you survive longer.
Get the highest score you can while collecting coins to buy more ships that are faster, shoot faster, or have more shields.
------------------------------------------------------------------------------------
Do not hesitate to contact me if there are any problems with the game.
Bit Blaster is also available free & ad supported on iOS and Android.
Thanks for playing, I hope you have some fun with it :)
------------------------------------------------------------------------------------
Audio was provided by my mouth and some royalty free SFX from FreeSFX
The music in the game is by the artist "Spiff Tune"
MINIMAL SETUP
- OS: Most 32-bit and 64-bit Linux OS
- Processor: Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512MB +at least and nothing over... let's say. five years old
- Storage: 300 MB available space
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