V2.03 BETA + Note From Developer
Hello again everyone. Just a quick bit of BETA testing before the next patch goes live. Full patch notes will be listed with the actual patch. I have changed my game plan a little in the last week. A week ago I attended my first ever E3 in Los Angeles and it was amazing. I met a lot of really cool people that I had only ever read about and seen online (or in magazines when I was young). Also, somehow managing to get myself into the IGN after party was pretty damn amazing as well. Here's a couple of pictures of my time there for those interested:)
While the trip was a really great life experience, it was a wonderful business experience as well. It really opened my eyes to a lot of things. Through discussions with many other developers, big and indie alike, I discovered that I am actually doing very well for my first time dipping my toes in (for which I am very proud and thankful to you all). I also learned a lot about time management during/on development. Whether it was through the wisdom passed to me by others by their past experiences, or seeing current projects that had all sorts of problematic elements. It made me very aware that I needed to shift my focus. I had been working on a bigger feature that had been giving me a lot of trouble, it was Co-op. Since the game wasn't initially built with this in mind I had a lot of trouble getting it working smoothly. So I have now rolled back all the work I did on that (I took great notes for the future though). That's not to say Co-op won't ever happen, but I wanted to make sure I was getting tangible patches into players hands ASAP. Especially since there were some outstanding features and fixes I had been wanting to resolve for a variety of reports/requests. Making you the players wait for a bigger patch seems pointless. I got caught up in the Vanity of large and feature ritch patch notes, when in actuality, what seems to be minor improvements like a pause feature and more responsive controls are huge to the players right now. I don't even know if I needed to write all this out or if it really matters in any way, but i'd rather have the game working its best and in players hands ASAP and it really helps to just write out my thoughts about it for those that have any interest. So I am putting a patch up in the BETA branch, which will probably go live in the public branch once myself and others have done a few hours of testing. Thanks for sticking with me on my learning experience. Adam Nickerson
--> Right click the game in the library tab --> Click Properties --> Click the BETAS tab --> From the Drop down box select the beta --> Click close The beta should then automatically download. Make sure that if the BETA doesn't work for you, you use the same method to turn it off. The BETA version includes some fixes and changes such as; --> New pause system (press "p" on keyboard or "start" on gamepad to pause game. --> Fixes to turning ratios resulting in tighter and more responsive turning. --> Various other small additions and bug fixes. Thank you to everyone for playing and offering feedback and leaving great reviews. Please continue to share Bit Blaster XL with friends and family, I greatly appreciate it. Nickervision Studios
[ 2016-06-23 00:28:11 CET ] [ Original post ]
Note From Developer
Hello again everyone. Just a quick bit of BETA testing before the next patch goes live. Full patch notes will be listed with the actual patch. I have changed my game plan a little in the last week. A week ago I attended my first ever E3 in Los Angeles and it was amazing. I met a lot of really cool people that I had only ever read about and seen online (or in magazines when I was young). Also, somehow managing to get myself into the IGN after party was pretty damn amazing as well. Here's a couple of pictures of my time there for those interested:)
While the trip was a really great life experience, it was a wonderful business experience as well. It really opened my eyes to a lot of things. Through discussions with many other developers, big and indie alike, I discovered that I am actually doing very well for my first time dipping my toes in (for which I am very proud and thankful to you all). I also learned a lot about time management during/on development. Whether it was through the wisdom passed to me by others by their past experiences, or seeing current projects that had all sorts of problematic elements. It made me very aware that I needed to shift my focus. I had been working on a bigger feature that had been giving me a lot of trouble, it was Co-op. Since the game wasn't initially built with this in mind I had a lot of trouble getting it working smoothly. So I have now rolled back all the work I did on that (I took great notes for the future though). That's not to say Co-op won't ever happen, but I wanted to make sure I was getting tangible patches into players hands ASAP. Especially since there were some outstanding features and fixes I had been wanting to resolve for a variety of reports/requests. Making you the players wait for a bigger patch seems pointless. I got caught up in the Vanity of large and feature ritch patch notes, when in actuality, what seems to be minor improvements like a pause feature and more responsive controls are huge to the players right now. I don't even know if I needed to write all this out or if it really matters in any way, but i'd rather have the game working its best and in players hands ASAP and it really helps to just write out my thoughts about it for those that have any interest. So I am putting a patch up in the BETA branch, which will probably go live in the public branch once myself and others have done a few hours of testing. Thanks for sticking with me on my learning experience. Adam Nickerson
V2.03 BETA
To try out the BETA version;
--> Right click the game in the library tab --> Click Properties --> Click the BETAS tab --> From the Drop down box select the beta --> Click close The beta should then automatically download. Make sure that if the BETA doesn't work for you, you use the same method to turn it off. The BETA version includes some fixes and changes such as; --> New pause system (press "p" on keyboard or "start" on gamepad to pause game. --> Fixes to turning ratios resulting in tighter and more responsive turning. --> Various other small additions and bug fixes. Thank you to everyone for playing and offering feedback and leaving great reviews. Please continue to share Bit Blaster XL with friends and family, I greatly appreciate it. Nickervision Studios
Bit Blaster XL
Nickervision Studios
Nickervision Studios
2016-01-22
Action Indie Casual Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(5494 reviews)
http://www.adamvisionstudios.com
https://store.steampowered.com/app/433950 
The Game includes VR Support
Bit Blaster XL Linux Depot [188.43 M]Bit Blaster XL Linux 32 Depot [188.38 M]
Bit Blaster XL Soundtrack
A throwback to the classic quarter eating arcade games of the 80's. Bit Blaster XL is a retro styled, addictive, and fast paced arcade shoot 'em up! (shmup).
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● Easy to learn, simple arcade style Controls to turn your ship and boost (can also use a gamepad) (not a twin stick shooter)
● A variety of wicked Power ups like Split Shot, Heat seekers, Lasers, and Blast Shot to assist your survival.
● Several unlockable ships to pilot with unique attributes to give you an edge in the Leaderboards
● Endless survival (infinite) score chasing game play with a classic arcade style
● Steam achievements, leaderboards & Trading cards! (with emoticons & profile wallpapers)
● Cool retro pixel Graphics.
● Gameplay inspired by Luftrausers, Asteroids, Space Invaders and Geometry Wars (some of my favorites)
● Unique chiptune songs for each ship.
● Manual Fire mode for those that want a different experience.
Description of Gameplay:
Your ship can not stop moving; so turn it left and right and use your boost to keep from running into an ever increasing amount of enemies.
Your ship is always shooting, so make sure to pick up more ammo and the variety of awesome power ups to help you survive longer.
Get the highest score you can while collecting coins to buy more ships that are faster, shoot faster, or have more shields.
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Do not hesitate to contact me if there are any problems with the game.
Bit Blaster is also available free & ad supported on iOS and Android.
Thanks for playing, I hope you have some fun with it :)
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Audio was provided by my mouth and some royalty free SFX from FreeSFX
The music in the game is by the artist "Spiff Tune"
------------------------------------------------------------------------------------
● Easy to learn, simple arcade style Controls to turn your ship and boost (can also use a gamepad) (not a twin stick shooter)
● A variety of wicked Power ups like Split Shot, Heat seekers, Lasers, and Blast Shot to assist your survival.
● Several unlockable ships to pilot with unique attributes to give you an edge in the Leaderboards
● Endless survival (infinite) score chasing game play with a classic arcade style
● Steam achievements, leaderboards & Trading cards! (with emoticons & profile wallpapers)
● Cool retro pixel Graphics.
● Gameplay inspired by Luftrausers, Asteroids, Space Invaders and Geometry Wars (some of my favorites)
● Unique chiptune songs for each ship.
● Manual Fire mode for those that want a different experience.
Description of Gameplay:
Your ship can not stop moving; so turn it left and right and use your boost to keep from running into an ever increasing amount of enemies.
Your ship is always shooting, so make sure to pick up more ammo and the variety of awesome power ups to help you survive longer.
Get the highest score you can while collecting coins to buy more ships that are faster, shoot faster, or have more shields.
------------------------------------------------------------------------------------
Do not hesitate to contact me if there are any problems with the game.
Bit Blaster is also available free & ad supported on iOS and Android.
Thanks for playing, I hope you have some fun with it :)
------------------------------------------------------------------------------------
Audio was provided by my mouth and some royalty free SFX from FreeSFX
The music in the game is by the artist "Spiff Tune"
MINIMAL SETUP
- OS: Most 32-bit and 64-bit Linux OS
- Processor: Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512MB +at least and nothing over... let's say. five years old
- Storage: 300 MB available space
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