Windows build. I'll post when Linux or Mac builds are up. They're a bit delayed since we're in the middle of the AI changes. - Tweaks to recruit/safe rewards - Fix for having a special character cheating you out of the camp3-precanada event. - Took out the innerevent from the hazard days, easy city day, and normal city days. This means there's much less locations to visit per game, making games shorter with less resource gain. - Fixes for some off perk unlock values. - Fixed/improved follower door scanning when leader leaves room - Gave fencer 3 strength. - Trying new difficulty curve where it gets to 1 road difficulty faster and stays there for four days. - Revamped how cool-it works so the miracle indicator is correct again. - Nerfed medstorage loot slightly, one less medical gets spawned. - Toned down the endgame sieges a bit. - Lowered trader costs for weapons by 25-33% in most cases. - Ammo capacity for many weapons was increased, by 25-50% - Start of some new sieges and hazards - Fixed/improved follower door scanning when leader leaves room - The gas guzzlers guzzle a bit less now - Change to how cool-it works so it supports the random element to it while still letting you know if the next one will be successful - Buffs to ammosearch and homesearch, both levels about 50% higher - Tweaking difficulty downward - Fix for can camp not letting you sleep properly - Easy factory treasure rooms now 10% chance instead of 25% - Swarmgym and swarmarcade difficulty range tightened. - Rebalancing to all traders. About 66% to 75% of the cost they used to be. This included trainers. - Got rid of the difficulty increase for quick play mode. Quick play is likely hard enough as-is. - Fixed a bug with having 0 gas in the last two days. - Improvements on NPC following/pathfinding - Easier tuning for perk unlocks. - Made many perks a bit faster to unlock. - Made easy factory much smaller, made the loot more consistent. May remove the treasure rooms next. - Made the inner apartments a little smaller. - Work on buddy AI, adding distance values for different purposes, scanning for doors, - You can smash open vending machines - Familiar face events now wait on activating the perk/trait until they are recruited. - Familiar face events now showing the reveals when you recruit someone in the CYOA. - Fixed the game freaking out if you met one requirement for a perk but not the other. - Some sleep check fixes.
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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