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Windows build. I'll post when Linux or Mac builds are up. They're a bit delayed since we're in the middle of the AI changes. - Tweaks to recruit/safe rewards - Fix for having a special character cheating you out of the camp3-precanada event. - Took out the innerevent from the hazard days, easy city day, and normal city days. This means there's much less locations to visit per game, making games shorter with less resource gain. - Fixes for some off perk unlock values. - Fixed/improved follower door scanning when leader leaves room - Gave fencer 3 strength. - Trying new difficulty curve where it gets to 1 road difficulty faster and stays there for four days. - Revamped how cool-it works so the miracle indicator is correct again. - Nerfed medstorage loot slightly, one less medical gets spawned. - Toned down the endgame sieges a bit. - Lowered trader costs for weapons by 25-33% in most cases. - Ammo capacity for many weapons was increased, by 25-50% - Start of some new sieges and hazards - Fixed/improved follower door scanning when leader leaves room - The gas guzzlers guzzle a bit less now - Change to how cool-it works so it supports the random element to it while still letting you know if the next one will be successful - Buffs to ammosearch and homesearch, both levels about 50% higher - Tweaking difficulty downward - Fix for can camp not letting you sleep properly - Easy factory treasure rooms now 10% chance instead of 25% - Swarmgym and swarmarcade difficulty range tightened. - Rebalancing to all traders. About 66% to 75% of the cost they used to be. This included trainers. - Got rid of the difficulty increase for quick play mode. Quick play is likely hard enough as-is. - Fixed a bug with having 0 gas in the last two days. - Improvements on NPC following/pathfinding - Easier tuning for perk unlocks. - Made many perks a bit faster to unlock. - Made easy factory much smaller, made the loot more consistent. May remove the treasure rooms next. - Made the inner apartments a little smaller. - Work on buddy AI, adding distance values for different purposes, scanning for doors, - You can smash open vending machines - Familiar face events now wait on activating the perk/trait until they are recruited. - Familiar face events now showing the reveals when you recruit someone in the CYOA. - Fixed the game freaking out if you met one requirement for a perk but not the other. - Some sleep check fixes.
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