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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Windows and Linux builds up! Mac builds should be up in a couple days. - Perk tweaks - Lots of AI tweaks. Allies now pick up weapons and swap to the ones they prefer. - 6 new hazard event types. 5 sieges, 1 gauntlet. - Clarification text for the bar rescue if you have no food - Alley fence fix - AI wandering fixes - Shotgun shell cost correction - gHis pronoun added - spawn-end-car now supports all the cars that may spawn - All road locations have a small chance of a working car - Rest stop car event when walking now properly has a lot of zombies in the final room - Carfind and ruined car road events now have slightly less zombies - Carfind and ruined car events now properly warn that they have a lot of zombies - New setting for maps you can only leave to the right on - AI work for humans and zombies avoiding each other - Fixes for some wits and attitude reveals - Difficulty adustments for canada crossing and endgame city. They're easier now. - Fixed an endgame city bug that made it generate far too much loot. - Made endgame city generate less food, more medicine and gas. - Stack fixes for endgame city. - More variety for loot building placement for endgame city. - Claymore slightly more expensive. - New LLgasmed and looselootgasmed words. - Claymore has slightly less range. - Pitchfork is 0.2 faster. Shovel is 0.1 faster. - Shovel has 25% less kill power to compensate - Your characters sometimes yell a message on death - Areas can now pick a side or sides to spawn the most zombies on. - Most sieges now spawn zombies in primarily from one direction. - Fix for safehouse relax event. - Inside maps now have zombie spawns reduced from 3 day 20 night to 2 day 6 night. - Rare locations now shuffle properly. - Fix for showing KILLED twice. - Igloo added somewhere. - Initial gun logic for AI. Gun pickup, threat assessment, switch from gun to melee.
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