





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This is for Windows and Linux. Mac build will likely be next week, as we work on completing a big feature. Coming up next: We're replacing the trader events with little RPG town segments, where you can see and talk to all the traders and other friendlies. - Rare buildings added for cities. Every city now has a small chance to have an extra special building included. - Many locations now have a 10-30% chance of having a skill training magazine, usually placed in a bathroom. - Bookstores now always have a book instead of a chance between book or magazine. - Bookstores have less decoy trash lying around, no longer have magazines on floor. - Magazine/book apartment and house now have a 50% chance of having a book rather than a magazine, formerly 20% - Laboratory teleporter added to the rare locations. - Various wacky teleporter accidents added. - Fly/human and dog/human hybrids added. What has science done? - Inside locations now once again properly have a low outdoor spawn rate, so the exit gets less flooded with zombies over time. - Fatigue is now part of the "switch to gun" calculations for AI buddies. - Big rebalance for the walking events. Now you get 2 penalty events, with a 25% chance of getting 3. Rather than getting up to 6 if you were really unlucky. - Car detour events now account for car miles per gallon efficiency. - Reaching maximum medical skill now lets you use 1 medical supply per heal instead of 2. - If you're out of medical supplies but have max medical skill, your healer is able to do one free heal. - Rescue rewards and bandit Cool It rewards training is now group training instead of single training. - Training rewards for above are now mixed in with the loot rewards. - Rescue rewards now give a choice between 2 rewards (plus recruitment) rather than 3. - Fixes for rest stop weapon caches. - Junkyard pals use their proper special character graphics. - Fix for healing event sometimes not working properly. - Bear walking camp penalty event now gives you an option to just abandon your supplies entirely. - AI fix for buddies not attacking properly. - Fix for the swap/leader mission screen. - Typo correction to Argument event. - Fancy lighting for Clown Hell event. - G#rfield despair event text fix. - Fix for AI following dead leader. - Fix for joystick1 and joystick2 support for player 1 and 2. - Offscreen buddy deaths now trigger the red flash. - Safeguards added to goal room generation for the Bruce Leee and Danger Ranger events. - Fixed a bug with group training. - Fixed a bug with one of the living room furniture sets.
[ 6277 ]
[ 2274 ]
[ 1932 ]