This is for Windows and Linux. Mac build will likely be next week, as we work on completing a big feature. Coming up next: We're replacing the trader events with little RPG town segments, where you can see and talk to all the traders and other friendlies. - Rare buildings added for cities. Every city now has a small chance to have an extra special building included. - Many locations now have a 10-30% chance of having a skill training magazine, usually placed in a bathroom. - Bookstores now always have a book instead of a chance between book or magazine. - Bookstores have less decoy trash lying around, no longer have magazines on floor. - Magazine/book apartment and house now have a 50% chance of having a book rather than a magazine, formerly 20% - Laboratory teleporter added to the rare locations. - Various wacky teleporter accidents added. - Fly/human and dog/human hybrids added. What has science done? - Inside locations now once again properly have a low outdoor spawn rate, so the exit gets less flooded with zombies over time. - Fatigue is now part of the "switch to gun" calculations for AI buddies. - Big rebalance for the walking events. Now you get 2 penalty events, with a 25% chance of getting 3. Rather than getting up to 6 if you were really unlucky. - Car detour events now account for car miles per gallon efficiency. - Reaching maximum medical skill now lets you use 1 medical supply per heal instead of 2. - If you're out of medical supplies but have max medical skill, your healer is able to do one free heal. - Rescue rewards and bandit Cool It rewards training is now group training instead of single training. - Training rewards for above are now mixed in with the loot rewards. - Rescue rewards now give a choice between 2 rewards (plus recruitment) rather than 3. - Fixes for rest stop weapon caches. - Junkyard pals use their proper special character graphics. - Fix for healing event sometimes not working properly. - Bear walking camp penalty event now gives you an option to just abandon your supplies entirely. - AI fix for buddies not attacking properly. - Fix for the swap/leader mission screen. - Typo correction to Argument event. - Fancy lighting for Clown Hell event. - G#rfield despair event text fix. - Fix for AI following dead leader. - Fix for joystick1 and joystick2 support for player 1 and 2. - Offscreen buddy deaths now trigger the red flash. - Safeguards added to goal room generation for the Bruce Leee and Danger Ranger events. - Fixed a bug with group training. - Fixed a bug with one of the living room furniture sets.
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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