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Another build coming in a couple days. This one is Windows only, Linux and Mac will follow. - Mall copz - Mall made more difficult due to help from cops - Persistent zombie blood/guts/bones! Kick and squish them. - AI improvements for NOT PICKING UP BONES so much - Old pseudocity difficulties decreased to be same as real cities - Moved some common test-region things to building-pick-layout - 9 trader camp hut rooms added. - Wipe screen transition effect added to trade-camp-reset. - Sleeping added to the trader camp rest campfire. - An open1 room tweak. - Furniture health tweaks, things are more durable now. - Common events checked for making sense if you don't have a car. - Hard hotel and hard house difficulty tweaked downwards. - Moved the tired/sleeping words to charstats. - Made sure restaurant gives at least some food. - Changed safe ultraloot to: 20% Knight Sword, 20% Slug Shotgun, 30% Assault Rifle, 30% Autoshotgun - Tweaked sacrificial altar firearms rewards slightly - Another reduction to loot in the Lost City before Canada - Some more cowboy rifle spawns given a 10% chance to be a hunting rifle instead - BIG DAWG price reduction from 50 to 40. - SLUG SHOTGUN price reduction from 40 to 25. - HUNTING RIFLE price reduction from 20 to 15. - Firearms dealer's secret shop UZI price increase from 10 food to 12 food. - More changes to the siege open house rooms. - Hunting Rifle buffs: Firing speed is 1.3 seconds now, formerly 1.4. - Autoshotgun buffs: Firing speed 0.4 up from 0.5 Now equal damage/pellets to a shotgun. Now has 80 max ammo instead of 60. - Slug shotgun changes: 1.5 firing speed up from 1.6. Now has less shot piercing, from 0.4 to 0.3 so the same as a hunting rifle. - BIG DAWG changes: 0.7 shot power instead of 1, so 40% stronger than a shotgun rather than double. Still fires 40% more pellets. Now has doubled knockback/knockdown, as strong as a minigun's. - Uzi nerfs: 1.2 shot power instead of 1.5, so a bit weaker that a pistol per shot. 160 max ammo instead of 200. - No more swinging melee weapons through walls or yallmart shelves - Fix for "Very close to Canada" text in vehicle tab
[ 2016-07-10 08:06:23 CET ] [ Original post ]
🎮 Full Controller Support
- Death Road to Canada - Linux [50.52 M]
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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