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Here's notes for the build that was posted last night. Windows again. Linux and Mac builds will be later this week, as we wrap some final things up. - Fixed some infinite logic loop bugs when walking near Canada. - Bandits are now less harsh in the first 5 game modes. They'll usually take 25-50% of your stuff instead of 50-100%, and one instance of weapon robbery is removed. - Bear camping event also follows above less harsh rule in the easier game modes. - Hints added to the game's intro event. - Many new city layout variants! - City building types now change depending on where you are relative to Canada. - Adjustments for Florida and Carolina building heights. - Many new city scenarios. Variants of difficulty, time, aggression, weather. - New house type. - New location, finding a working car in front of a row of houses. - Fleshed out the teleporter accident events for turning into a fly or dog hybrid creature. - Fixed some errors with not resting properly in camps. - Some slight siege nerfs, such as to the mall and badweather events. - Frying pan is now unbreakable, but 0.05 seconds slower. - Arcade machines now animate - New days now have an 80% chance to reset the weather to normal conditions. - Fixed a buggy treasure room. - Nicer looking Maple Leaf for the days left indicator.
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