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Last night's build, now with patch notes. Still Windows only! Linux and Mac should be over the weekend. Been making builds so rapidly that we haven't had time to do the other platforms. Builds from now on will mostly be small tweaks and bugfixes. After the game launches, we plan to go back to content updates. We'll likely continue the beta builds as a passworded alternate branch for anyone that's interested. - Some bandit easy mode descriptions made more accurate - Toilet genie fully in the game! Currently requires 10 toilets to be opened to find, though soon this will change to 200 or so. - Doors that you haven't gone through yet now sparkle. - Exit signs now over the door that exits the building you are in. - Lots of tweaks and work to the END GAME event. - Fixed a bug where the ceiling ambush spawns were twice as big as they should have been. - Increased the siege difficulty by 10% after the above fix. - camp2-creepy, the guaranteed GET TIRED camp, replaced with a new one, camp2-smell. - Fixed some bugs with things moving slightly after being opened. - Tweaks to the hint text. - More logic fixes for losing your car right before Canada. - Lots of checks/fixes for sleeping or not sleeping in camps - Additional chances for healing added to many events - Many of the "best weapons" are now increased in value in the eyes of AI buddies switching to them for use. - Fixes for some weird grammar - Ending now properly clears the save - Ending now tracks how many times you've won in each mode
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