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Here's a big update we've been working on in the testing branch. Note: If you weren't getting custom characters in Familiar Faces mode, this update lets you fix it by saving a new custom character BALANCE: - Car breakdown is less subject to RNG, now much more deterministic. - New healing system! Now you constantly attempt healing when driving, so it's more of a steady trickle. - Bad medical skill now takes more supplies, while medical over :) only takes 1 supply per health. - Medical skill over 3 now gives you double heal attempts per session, with maxed medical giving you triple attempts or a free heal if you're out of medical supplies. - Medical training from healing now stops at 3. - Old healing event can still be found in resting events and some other places. - Dogs are now much easier to train how to drive a car. - Old obscure training method now gives extra stat bonuses in addition. - There was a bug that made it easier than expected to run through large crowds of zombies. That's fixed now. - Billy now gets a Ridiculous Fishing Pole so he can melee things. - Boomerang nerf for using it in melee range. - Toilets adjusted - Claymore costs 40 food now. - Heavy swords now have a 100% chance to cleave 4 targets, up from 60% FEATURES: - If you've beaten a game mode, it now mentions how many times you've on on the game mode screen. - You can now unequip weapons on the road screen. You can't currently unequip weapons in a CYOA screen on the road, but we're thinking about making it so you can. - Support for up to 64 custom characters, up from 16. - Custom chars will save much faster. - Pathfinding tweaks for your AI buddies not avoiding things they could easily push around. - Zweihander added. - Music now plays on title by popular request. BUGS AND CORRECTIONS: - Display fixes for black screen bugs, white boxes bug, and more - Fix for the Familiar Faces bug, where custom characters wouldn't show up if you didn't press Randomize when making them. - Fixes for some co-op and co-op controls bugs. - New default deadzone for controllers. - Fix for some special characters with locked weapons also locking the weapons of people in your party if you went into the Trunk screen. - Fixed Woof's head being too high. - Safes can no longer be destroyed. - Fixed a crash involving going through door when throwing a windstar - Fixed weirdness for putting " in a character name - Limit of 96 pixels for char names in creator - Fixes for ending crash - Crash volume reduced - Car now doesn't get stuck if you're driving in the tunnel map on a really wide monitor. - No more trees in UFO encounter. - Bunker fix for getting stuck there. - Changed the Mechanic perk description to give more leeway to how bad it is at the lowest perk level. - Opening a safe or sacrificing someone to an altar will now drop the weapon you get to the south of the object, instead of sometimes inside the object. - Temperament is now known as Composure... easier to understand? - Tree lift event text states that you'll need a strong team to pass it. - RPM blurb changed to make more sense given game mechanics - Trimmed beat the game credits, expanded info credits. - Lots more fixes and tweaks.
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