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Testing out a whole bunch of small tweaks, and some more advanced error logging for people that still have issues. HOW TO: Right click Death Road to Canada in Steam. Go to Properties. Go to the new BETAS tab. Select TESTBRANCH. Changes: - Made the junkyard goal (the junk pals, the keys, note, etc) spawn a little lower. This should clear up some cases where it would get stuck. - Dog Mega-Ammo-Trader is now vulnerable to Dog Psychology if Friend of Dog. - One big building in a city has now been changed to being partially trashed, mostly to make cities a little shorter. - To compensate, city kitchens have more guaranteed food on the ground. 1 to 3 food at random, in addition to any rare food that spawns. - Lots of work on crash-proofing and better logging of errors. - Machete is 3 food cheaper. - Knight Sword, Medieval Axe, and Claymore are 5 food cheaper. - Some Junkyard Dog text changes. - Fix for the Junkyard dog not recognizing femur if held in third slot. - Cinderblock, tires, and big tires no longer have immense amounts of health. They're still pretty durable. - Dumpsters much less durable. But still very much so. - Coffee overdose sickness now clears after the mission. - Coffee can no longer kill you. - Having someone rest now properly clears their TIRED status. - C**l-It trigger is a little more consistent - Pause between events is now a little shorter if you're out of medical supplies. - Fixed an event bug where it said your car made a jump even if your car exploded. - Some typo corrections.
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