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Experimental testing out a big AI tweak and a big change to the final sieges. Please give opinions on both! HOW TO: Right click Death Road to Canada in Steam. Go to Properties. Go to the new BETAS tab. Select TESTBRANCH. - The AI is now much braver. This needs lots of testing as to whether this is a good or bad thing. - Removed the Rough Morning siege, the Final Siege, and the city before the final siege. It has been replaced with one single event. - New event: The City of Crushed Hopes, now a 4 hour siege that takes place in a 3 row city. The spawn difficulty is somewhere between the old Rough Morning and Final Siege events. - Looting safes now is much more obvious that a weapon is dropping. - Checks for making sure a safe weapon doesn't end up under the safe. - If you're indoors, most sieges will now silently kill the zombies stuck outside. - Changed how siphoning/pumping gas works so you won't be interrupted so much. - Some personality stats now influence AI. Example: A hot tempered character will sometimes go nuts with attacking. - Healing break added back after the walking without car camping events. - The mall cops no longer stare at you slack jawed for 5 seconds after talking. - Fixed bug with not being able to see zombies break down doors from other side. - Toilet genie no longer steals your loot. - More reliable checks for having things that give events disappear or stop being interactive when they should. - Characters now use their own voice when grappled by zombies. - Game now gives you ceiling ambush if indoors, dig ambush if outdoors. - Zombies track you better in sieges. - Fix for extra hotdog car keys. - iOS stuff. - G**f nightmare now has a weird dream echo. - Yallmart worker zombies added. - Clowns added. May god have mercy on our souls. - Less spammy floor weapon message. - Can now grab stuff off corner shelves against wall easier. - Can no longer get stuck in closet due to floor weapons. We should have left this one in because it was funny. - More tweaks and fixes.
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