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More tweaks to AI and balance. Also, the addition of three new perks! We're also planning another testing branch later tonight. HOW TO: Right click Death Road to Canada in Steam. Go to Properties. Go to the new BETAS tab. Select TESTBRANCH. - More AI tweaks. Mostly for shooting, rushing, fleeing. - More ability to shoot over some barriers. - Attempt at some display issues. - More detailed error logging. - Martial Artist perk added. Fitness bonuses and a powerful unarmed attack that hits two zombies at once. Disadvantage: Won't shoot guns. - Big Bruiser perk added. Strength bonuses, and a stronger unarmed attack. Takes an extra hit that stacks with Berserk, Frantic Whiner, and Resilient Type! Disadvantage: Slower movement speed. - Gun Collector perk added. Like all the old gun perks, combined. - Old gun perks removed when making new characters. - Healthcare medical supply amount reduced a little. - Gun perks provide slightly less ammo. - Perks shuffled around a bit. - Less cars in the car finding road events, so as to get people stuck less. - More gas in the above events on average, to compensate for less cars. - Small chance for a car wreck to be on fire. - Fairy Queen recruit prompt now reveals a bunch of her stats. - Gordo is now a full recruitable character. - Gordo stats buffed. - Panda is now a full recruitable character. - Panda stats buffed, and given FIERCE CLAWS. - Fierce Claws added for Panda and upcoming cats. Like the dog attack, but way stronger. - Gordo and Panda now have sayings and descriptions. - Buffed Contender's uppercut a bit. - Toned down the "supplyloss" word. This means about half the food/meds will spill from your bag during those walk events. - Got rid of the tone that plays when a city is generated with a rare special location. - Fixed bug that prevented bleeding allies from dying from explosives. - Slight Clown tweaks. - Fixed bug where trash heaped building doors could sparkle. - Slight tweaks to the hotdog map. - More consistent safe in house generation. - Magazine/book house generation improved. - Big Arcade generation improved. - Big Arcades can now have two working arcade cabinets. - Dogs now properly are set to their max health on recruitment. - Fix for Junkyard Pals building having too many rooms. - Staying up on shifts no longer TIREDs the group if you have a full party. - Tutorial ending text changes. - CLOWN now lets you refuse if you only have one person. - Typo fix for having a team wipe after falling asleep during zombie watch.
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