More tweaks to AI and balance. Also, the addition of three new perks! We're also planning another testing branch later tonight.
HOW TO: Right click Death Road to Canada in Steam. Go to Properties. Go to the new BETAS tab. Select TESTBRANCH.
- More AI tweaks. Mostly for shooting, rushing, fleeing.
- More ability to shoot over some barriers.
- Attempt at some display issues.
- More detailed error logging.
- Martial Artist perk added. Fitness bonuses and a powerful unarmed attack that hits two zombies at once. Disadvantage: Won't shoot guns.
- Big Bruiser perk added. Strength bonuses, and a stronger unarmed attack. Takes an extra hit that stacks with Berserk, Frantic Whiner, and Resilient Type! Disadvantage: Slower movement speed.
- Gun Collector perk added. Like all the old gun perks, combined.
- Old gun perks removed when making new characters.
- Healthcare medical supply amount reduced a little.
- Gun perks provide slightly less ammo.
- Perks shuffled around a bit.
- Less cars in the car finding road events, so as to get people stuck less.
- More gas in the above events on average, to compensate for less cars.
- Small chance for a car wreck to be on fire.
- Fairy Queen recruit prompt now reveals a bunch of her stats.
- Gordo is now a full recruitable character.
- Gordo stats buffed.
- Panda is now a full recruitable character.
- Panda stats buffed, and given FIERCE CLAWS.
- Fierce Claws added for Panda and upcoming cats. Like the dog attack, but way stronger.
- Gordo and Panda now have sayings and descriptions.
- Buffed Contender's uppercut a bit.
- Toned down the "supplyloss" word. This means about half the food/meds will spill from your bag during those walk events.
- Got rid of the tone that plays when a city is generated with a rare special location.
- Fixed bug that prevented bleeding allies from dying from explosives.
- Slight Clown tweaks.
- Fixed bug where trash heaped building doors could sparkle.
- Slight tweaks to the hotdog map.
- More consistent safe in house generation.
- Magazine/book house generation improved.
- Big Arcade generation improved.
- Big Arcades can now have two working arcade cabinets.
- Dogs now properly are set to their max health on recruitment.
- Fix for Junkyard Pals building having too many rooms.
- Staying up on shifts no longer TIREDs the group if you have a full party.
- Tutorial ending text changes.
- CLOWN now lets you refuse if you only have one person.
- Typo fix for having a team wipe after falling asleep during zombie watch.
Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
Find special and rare events, weapons, and characters with strange abilities.
Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
Teach a dog how to drive a car.
Throw chairs. Get your characters strong enough to throw large sofas.
Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.