Lots of changes to the follower AI and last sieges to the game. Bugfixes and some new features like perks. This update ended up being way bigger than we thought. Let us know here if there's any problems! We're getting this out early in the day so we can react to any issues. Changes: - AI and collision changes. - Removed the Rough Morning siege, the Final Siege, and the city before the final siege. It has been replaced with one single event. - New event: The City of Crushed Hopes, now a 4 hour siege that takes place in a 3 row city. The spawn difficulty is somewhere between the old Rough Morning and Final Siege events. - Martial Artist perk added. Fitness bonuses and a powerful unarmed attack that hits two zombies at once. Disadvantage: Won't shoot guns. - Big Bruiser perk added. Strength bonuses, and a stronger unarmed attack. Takes an extra hit that stacks with Berserk, Frantic Whiner, and Resilient Type! Disadvantage: Slower movement speed. - Gun Collector perk added. Like all the old gun perks, combined. - Old gun perks removed when making new characters. - You can press pickup/use while carrying something to smash it onto a zombie's head. - Berserk! now gives an extra point in Fitness/Strength/Shooting. - Berserk! now lets you go one over the maximum in the above skills! - Civilized now does a permanent -3 morale penalty, formerly -2 - Healthcare medical supply amount reduced a little. - Gun perks provide slightly less ammo. - Perks shuffled around a bit. - Over-the-maximum bonuses now stack. This currently applies mostly to the Martial Arts + BERSERKER! combo. - AI stops attacking and runs to you if you go to a different room. - Different weapons now have different effective ranges for your followers. They'll try to get close with shotguns, and snipe with rifles. - Less cars in the car finding road events, so as to get people stuck less. - More gas in the above events on average, to compensate for less cars. - Small chance for a car wreck to be on fire. - Looting safes now is much more obvious that a weapon is dropping. - Checks for making sure a safe weapon doesn't end up under the safe. - If you're indoors, most sieges will now silently kill the zombies stuck outside. - Changed how siphoning/pumping gas works so you won't be interrupted so much. - Some personality stats now influence AI. Example: A hot tempered character will sometimes go nuts with attacking. - Healing break added back after the walking without car camping events. - The mall cops no longer stare at you slack jawed for 5 seconds after talking. - Several old events rewritten to have Loyalty reveals! - Tell Stories Around Campfire event now reveals Loyalty. - Grocery Camp Betrayal now requires 1 lower morale. - Dentist Office Magazine event now also reveals personality stats. - More zombie clowns - Two new horrifying ways to turn all zombies into clowns - Rebar no longer breaks. - Raygun shot piercing buffed. High shooting = up to 100% if it keeps splatting zombs. - Boomerang/thrown weapon behavior tweaks. - Ninja items can now be shared. - Ninja smoke bomb and shuriken replenish now acts like LNK's, where they have to be gone to be refilled. - Smoke bombs only get refilled to 3 now instead of 5. - ??? now has a special chainsaw that is twice as gas efficient. - Many special characters now have less than 3 weapons slots. In some cases for balance, in other cases to fix a bug. - ??? now has 2 weapon slots, preventing him from using inferior weapons. - The Last Bodybuilder only has one weapon slot, since he already has two massive guns. - LNK now has two weapon slots because the NES controller only had two buttons. - Contender now has two weapons slots because the third was extraneous anyway. - Horse Man now has 1 weapon slot. He loses his frying pans, sadly. - DSYP now has 1 weapon slot. In exchange, he gets to use his cardboard tube. - Knight now has 1 weapon slot, to prevent her from using non-chivalrous weapons. - Fairy Queen recruit prompt now reveals a bunch of her stats. - Gordo is now a full recruitable character. - Gordo stats buffed. - Panda is now a full recruitable character. - Panda stats buffed, and given FIERCE CLAWS. - Fierce Claws added for Panda and upcoming cats. Like the dog attack, but way stronger. - Gordo and Panda now have sayings and descriptions. - Buffed Contender's uppercut a bit. - DSYP's ability no longer hurts himself/allies (most of the time). - Improvements to fart sound and graphics. - Made the Yallmart and bookstore have a layout that's friendlier to the AI. - Safe reward weapons will no longer break sometimes when flying out of a safe. - Can now grab things from the top shelves in a grocery store, if standing below the shelf. - Car camera adjusts better in cities where it can spawn in different areas. - No more fences at top of cities, so zombies don't get stuck up there. - Valkyrie fix. - No longer rains in tunnels (probably). - Throwing bodies now has a proper bounce and dust cloud. - Special message for people that kill the ending guy. - Fixed bug with not being able to see zombies break down doors from other side. - Toilet genie no longer steals your loot. - More reliable checks for having things that give events disappear or stop being interactive when they should. - Characters now use their own voice when grappled by zombies. - Game now gives you ceiling ambush if indoors, dig ambush if outdoors. - Zombies track you better in sieges. - Fix for extra hotdog car keys. - iOS stuff. - G**f nightmare now has a weird dream echo. - Yallmart worker zombies added. - Clowns added. May god have mercy on our souls. - Less spammy floor weapon message. - Can now grab stuff off corner shelves against wall easier. - Can no longer get stuck in closet due to floor weapons. We should have left this one in because it was funny. - Toned down the "supplyloss" word. This means about half the food/meds will spill from your bag during those walk events. - Got rid of the tone that plays when a city is generated with a rare special location. - Fixed bug that prevented bleeding allies from dying from explosives. - Slight Clown tweaks. - Fixed bug where trash heaped building doors could sparkle. - Slight tweaks to the hotdog map. - More consistent safe in house generation. - Magazine/book house generation improved. - Big Arcade generation improved. - Big Arcades can now have two working arcade cabinets. - Dogs now properly are set to their max health on recruitment. - Fix for Junkyard Pals building having too many rooms. - Staying up on shifts no longer TIREDs the group if you have a full party. - Tutorial ending text changes. - CLOWN now lets you refuse if you only have one person. - Typo fix for having a team wipe after falling asleep during zombie watch. - Fixed some city layouts that would make the AI freak out. - Picking up live grenades/pipebombs no longer defuses them. - You shouldn't get the +NUMBER gas notice when running out of gas anymore. - Car wrecks can now be slowly pushed. - TLB can now pick up car wrecks and burning car wrecks. - Special HELLHOUND character for having a dog get possessed by Satan in the right way. - Anime Girl now gets a special option from Anime Merchant - Anime Girl now gets a special event from Anime Club Kids - Anime Store masks can now give you the mutated head - Very special event for being a dog that reads a magazine full of cat pictures - The minor safe weapon rewards now give about 50% more ammo. - Martial Artist now gets -10 to Shooting Skill. - The Strength Trainer in trading camps now disappears properly if you figure out his weird special event. - Fixed a mountain of stack problems that could have been causing other issues, like the Danger Rangers not spawning. - Made all the special character blurbs shuffle properly, so they should say new things now. - Santa Claus now only nukes his own morale, generally. - TLB's GET PUMPED saying now always works, gives both strength and two morale. - Fixed Altars not giving half of their rewards correctly. - Added smoke poofs to many Altar rewards. - Tweaked Bruce and Danger Ranger location generation. - More tweaks and fixes.
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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