More tweaks and additions to the last build, as we test parts of the big update. Also doing a news post today (last post I announced it a little early, I somehow thought it was the day before Saturday).
Here's 12/1's build notes for reference:
http://steamcommunity.com/games/deathroad/announcements/detail/511552718362398855
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
Changes:
- Fix for a wandering AI bug that made things in the ending level follow you immediately, when they shouldn't.
- Tweaks to make the wander AI behavior less exaggerated.
- More stat screen stats. Post below if you'd like to see anything else in here!
- Adjustments to character handling
Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
Find special and rare events, weapons, and characters with strange abilities.
Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
Teach a dog how to drive a car.
Throw chairs. Get your characters strong enough to throw large sofas.
Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.