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We're still working on fixing the Visual Studio driver problem affecting some people, which was a giant and unexpected timesink for us. We're in the middle of just taking out the requirement, but it will require more testing. That testing will start soon, but until then I'd like to get out some new content for BRAINSTEM. Note that we had to move some stuff around due to the VS redistributable error taking up a bunch of time, until it spilled over into our iOS work. The new perk/trait system would have taken up too much time to test, so instead I moved in content that was originally going to be in later updates. I'll do a new post on the update plans late next week! The big feature for the Brainstem update: Selling weapons to a new trader. This was requested a bunch. She only wants nice weapons, to discourage the hoarding I was worried about. So no picking up every bone/stick you see, she won't even buy pistols. HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary. Changes: New Weapon Buyer feature added to the Trading Camps! - Weapon Buyer buys weapons she considers valuable. She's picky! - Minimum melee weapons: Roughly nightstick/sledgehammer/fire axe. - Minimum firearms: Roughly Dolt 45/cowboy rifle/shotgun. No pistols. - Gives about 20-25% market food value for your weapons, as a rule. - Buyer looks at the inventory of whoever you're using to talk to her. - Weapon Buyer shows up as often as the Gas Buyer does, but in different camps for the most part. - Weapon Buyer shows up in the Final Trading Camp, always. - Buying from the weapon buyer will update your food count so it counts as being in the trunk, letting you use the new food on other merchants. - If you have no weapons she's interested in, she'll give a hint as to whether another character has something she wants, or if there's something in the trunk. New Characters - Common Trader: Polearm Pal. Sells Bardiche (25 food), Modern Spear (9 food), Stick Boot (6), Pitchfork (3) - Rare Trader: Skeleton Knight. Sells Skull Hammer (25 food), Gladius (15), 5 Bomb Skulls (5 food). - Rare Recruit: Ultimate Sports Fan. - Skeleton Knight can also be recruited, technically. New Weapons - Modern Spear: Designed as a great single-target weapon for lower fitness/strength characters. Lighter than a baseball bat, while doing 50% more damage. Has the special half-fatigue trait, so it takes half the energy it should to stab things with it. - Bardiche: A mix of Medieval Axe and Claymore. It's a cheaper endgame weapon, with the downside of it being really heavy. - Stick Boot: The ultimate weapon????! No refunds. - Poolcue Spear: A rare spear sometimes found near pool cues. Like a Modern Spear, but with a much higher chance to stab an extra target. Can break, but is as sturdy as a Cleaver. - Sports Horn. More airhorn blasting than ever before, even the AI can use it. If wielding by the Ultimate Sports Fan, this will recharge at the start of each location. - #1 Foam Hand: We're #1! The USF's secondary weapon. - Skull Hammer: Like the Mega Maul, but better. - Gladius: Similar to the Sturdy Machete, with higher cleave and damage and a little less weight. - Bomb Skull: Beware the bomb skulls. Misc Changes - Shovel no longer breaks. - Shotgun Peddler's shotgun price reduced from 10 -> 7 - Pubert and Puberto added to the name lists for male characters. - Some new trader camp NPC sayings. - Goat attack is now half-fatigue, instead of 0.1 fatigue (!) - CHOOSE YOUR PALS WISELY tutorial guy is no longer seen by zombies until you talk to the person, like all other rescue recruits now. - No more zombie spawning from the starting door in the tutorial (unless you wait for hours). - Tweaks for iOS/touchscreen controls. - Grammar/typo fixes. - Various other bugfixes.
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