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These are requests and fixes from the 4/13 testing branch, now available to everyone. Let me know if there's any problems! Requests - Passed out Bar rescue no longer picks weapons up when unconscious - Alternate foodless method to wake up POBR, takes a bunch of time instead. - Civilized now always starts with 1 morale, preventing cases where it started with 0 or -1. No more INSTANTLY LOSING a Civilized recruit. - Less frequent NOT ENOUGH MED SUPPLIES blurbs - OUT OF MEDS blurb lasts longer onscreen, same time as other med messages - OOM blurb can happen again if you heal, if a day passes, or you load a save. - Revamped CAR NUT now let you choose whether or not you want the new car if you recruit a CAR NUT after the game starts. - CAR NUT start of game check moved to game-start.df rather than the perk definition itself. - Added familiar-recruit-check for the CAR NUT choice and future things like it. We can move other things here if requested, so that a recruit properly only gives you things if recruited. Let us know in the comments. - Group healing doctor and trainers now have LEAVE as the first, default choice. Temporary measure until we can add extra options. - Strength trainer strength check event now moved to last option. - Cars no longer run out of gas if they have 0 car-mpg. No more losing the alien car for it being out of gas, hopefully. - Wizzle Stick now properly gets a weapon score bonus. Maybe this will make the wizard stop using baseball bats instead of his staff. Let me know! Misc Fixes - Fixed a needless extra dup with zombie summoning that lead to putting garbage on the memory stack. - Put in a missing day-passed tracking for a CYOA camp option - Cancelled LNK day - Pronoun correction for bully-sprayit - Corrected recruit-familiarreplace, before it was unused and familiar characters were using the normal recruit-replace - Changed familiar camp recruits to also use the above - Modern Spear is now named Tactical Spear, which is a much more tactical name. - Blunt Master has a special sale on 4/20
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