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Here's what were up to for the upcoming update. For reference, our last plan post was here: http://steamcommunity.com/games/deathroad/announcements/detail/469905196792865956 First, it was renamed to COCCYX instead of the ear themed COCHLEA because the new music is going to be delayed. Life intervened for the composer! He'll catch up on that for the next update. I have heard some of the new music, and it's really good. Second is that we're delaying some parts in the plans, though nothing we didn't account for maybe missing. Splitscreen multiplayer is either going to be in DUODENUM or a little later. In exchange, we're moving some things that were going to be in the next update to this one. Mostly in the form of new content. You can expect some events and at least one new location type. Third is that we're going to likely miss May by a week or two. I want extra time to add more things to this one, especially in regards to more stuff for the unlock system. More perks and traits than planned, and also you'll be able to unlock some extra things that were going to come as a surprise in a later update. I want to get those things in for this update, so it's a big meaty new system. DUODENUM update should still be on the planned schedule, but we're going to have a very busy month and a half after this update comes out. That's it for now! You can test out new things for this update as we add them to the public Testing Branch. Check the announcements for instructions on how to test that. As I write this, we're testing out the new perk and trait unlock system. Note that the Testing Branch and the main launch version of the game now use different save files. Don't worry if your characters temporarily vanish. That's it for now! More news later as we get closer to the launch of the update.
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