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This is for a quick content update I want to get out right away! It mostly adds events and characters for Canada Day and America Day, but also includes some fixes. Please help test and post feedback so we can launch it ASAP. TO SEE CANADA DAY: Change your system clock to July 1. TO SEE AMERICA DAY: Change your system clock to July 4. Then start the game as normal. ːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieː IMPORTANT NOTE: The testing branch and the retail version use different save files! HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary. ːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieːːmountieː Changes: HOLIDAY STUFF - Events for Canada Day and July 4th added. - Beavers are now recruitable/playable characters. - Uncle Sam added. - Muscle Eagle added. - Death sayings and blurbs added for beaver, Uncle Sam, Muscle Eagle. FIXES - Typo fix for a pessimist blurb - Angrystrong events now count your effective strength, so bonuses apply. This means that T*S*T*C will give these options properly. - Calmshooter events now use effective shooting. - Wits checks now use effective wits, just for consistency. This will never come up because there are no "wits bonuses" in the game so far. - Total shooting skill for group checks now pass over dogs. This fixes a weird thing in the "help settlement against bandits" event, where you'll do way worse if you have a dog in the party. - The above also applies to the other skills, except fitness. - If you lose Mjolnir, it now returns to your trunk rather than the Valkyrie's inventory. This makes it consistent with Lnk bombs and Ninja supplies, which also used to return to those characters. All were changed because they could overwrite other weapons. EDIT: 6/28 5:06 PM PST - Day and time should be visible again during missions
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