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DUODENUM Update Full Changelog

The recent DUODENUM update was so big that I wanted to make a separate post to detail all the changes. Here's a link to the Anniversary Update announcement, earlier today: http://steamcommunity.com/games/deathroad/announcements/detail/1439316518693473996 I can't believe we did all of this in a month. We ended up doing a lot more new systems than intended, we were trying to do none so we could only do content. For the next update, I'll try that plan again. I'd especially like to focus on road CYOA events for awhile, and sneak in more characters and weapons, maybe a location.

DUODENUM Changes


New Lighting System - Nights can be much more dark, making it hard to see zombies or even doors. - You start each game with a couple flashlights in the trunk. - Flashlights, fire, and some other sources can provide light. Fire Changes - Fire now does a lot more damage - Fire now doesn't spread between zombies, for the most part - Fire now doesn't spread from zombie to human, for the most part - Fire patches set zombies on fire a lot more easily New Locations - Burning Building: Contains fire loot and a lot of fire. - Rare - Raging Inferno: Rare, bigger burning building. Higher difficulty, different loot. - Farm: Has a farmhouse, and a barn with farm tools that will have a scythe or sickle. - Pig Farm, Chicken Farm: Farm variants, has living livestock to interact with. - Rare - Gothic Farm: Rescue mission with special characters - Dark Mansion: Bring a flashlight. Big, lots of loot, with a special loot room at the end. - Rare - Haunted Mansion: G-g-g-g-ghost mansion????! - Rare - Frozen Friend: Solve the mystery of the big chunk of ice - Rare City Location: Secret Mansion - Rare City Location: Toy Store New Cheevos - 8 cheevos added - 2 additional cheevos added for the America Day and Canada Day holidays New Music - Soundtrack for the game about doubled - New song if you get to City of Lost Hope in higher difficulties - Music in cities will change if you stay up too late at night - Reshuffling old song logic Barricading Doors - You can now put furniture near a door to barricade it, preventing it from breaking for awhile. The furniture will get jostled around, instead. - Furniture and other objects will slowly get jostled away from the door, unless you shove them back in. - Doors will eventually break even if barricaded. Heavier objects used to barricade the door will make this breaking take longer. - You can push your character against a door to barricade it with your body. - Zombies and projectiles don't count as barricades. New Recruitable Characters - Some Pig: SOME PIG - Pirate Captain: Recharging cannonball launcher - Caveman: Good game-breaking potential - Fireproof Pyromaniac: Take the new Fireproof trait for a spin - Bee man: Finally, a hard counter to the bee event - Wood Woman: Two characters for the price of one - Giga Guy: Shoots lemons, can be charged up to do big blasts - Puppy, Kitten: Formerly Kickstarter backer rewards, now can be rarely found in trading camps - Renaissance Faire Bard: Luteing and looting - Scientist: Her gun gets really strong if you can get her shooting up New Traders - Rare Trader: Nerd - Rare Trader: Chicken - Trader: Handy Tools Salesman - Trader: Silent Guns Merchant - Various super secret Rare Trading Camp traders Rare Trading Camps - You now have a 5.5% chance of finding a rare trading camp - Bunker Laboratory and Shopping Center - Ye Olden Renaissance Faire - SWOLE MOUNTAIN New Weapons - Hot Poker: Hit a zombie to set it on fire, never runs out of charge - Firelunk Greatsword: The Hot Poker's dad - Eggs: Throw to spawn chicken - Turrets: Throw to place an automated turret. Comes in red and green flavors. - Blue and Red Robots: Your new robot pals, throw to deploy. - Weed Whacker: The chainsaw's disappointing son. Gets great gas mileage, though. - Golden Spear: Even better than the Devil's Fork - Flashlight: It's a flashlight - Tacticop Lite (TM): A no-break flashlight that can break zombie heads. Somewhere between a nightstick and aluminum bat in stats - Pickaxe: A deadlier, slightly lighter shovel, making it pretty effective - ULTIMATE LOG: Absurd stats, absurd weight - MegaKnight Blade: In case the claymore wasn't strong enough. A bit slower to make up for the extra power. (Has same stats as the Guster Sword but you can actually drop it) - Golden Knife: A little knife that does more damage than a claymore, but only to one target at a time. - Mazer Beam: Weapons of the future, today. A more accessible UFO laser. - Pukeyballs: ???????? - Silenced Pistol: Silenced weapons attract less zombie attention, though at the cost of 20% damage or so. Also, not truly silent. - Sniper Rifle: More than silenced, also has especially high piercing value. - Quiet Shotgun: friendo - Deployable Turrets, Green and Red flavors - Giant Club: An enormous weapon that Caveman carries - Gigamann's Ball Guster (!!!!!!!) - Branch Trimmer: Also trims zombies - Lute: The Ren Faire Bard's instrument/weapon - Dagger: A great stabbing weapon, at low stamina - Halberd: Some cross between claymore cleave and knight sword speed/damage - Spiked Bat: Rare variant of baseball bat, 50% more damage, more sturdy - The Whammer: Rare variant of aluminum bat, 50% more damage - Boots: Well, you can throw them - Spine, Spineskull, Zombie Leg: Rare skeleton-derived weaponry - Brass Knucks: So light - Dragonslayer: If the Guster Sword and Megaknight Blade weren't strong enough for you - Cavalry Sabre: Mansion-only loot drop, kind of like a Knight Sword with extra cleaving - Pirate Cutlass: Pirate Captain's personal sword. Strong, fast, cleaves. - Pirate Cannon, Captain's Cannon: Shoots heavy cannonballs! The Captain's version recharges each mission - Science Doodad: A working teleporter - Wooden Club: Imagine a really strong baseball bat - Morning Star: Knockback, damage, big cleaving potential but unreliable - Toy Hammer: Finally usable after being in the spritesheet since the game's launch, Bee Man's weapon - Possibly more that I may be missing, past the 42 weapons above Weapon Changes - Flamethrower jet now pushes and knocks down zombies strongly - Flamethrower flame jet now pierces into crowds better - Leaves longer lasting burn patches on the ground - Takes much less ammo, both when idle or when in use - Now has a minimum fire spray/ammo use amount, if you just tap the shoot button - Flamethrower now cheaper, from 60/50/40 cost from various traders to 50/40/35 - Flamethrowers can carry 100 gas max, instead of 200. - Molotov burn patches now last a lot longer - Molotov burn patches are now a lot bigger - Blowtorch now uses its own internal charges instead of gas - Blowtorch gets better fuel efficiency, and a minimum ammo use on tap - Alien's Raygun now uses its own internal charges instead of gas Cosmetic Changes - Many new faces added for each gender - 3 new hair colors added, including the often requested "darker black" - Graphics tweak for female straw hat - New hair types, including the often requested male mohawk Tweaks - Propane tanks now vents gas and freaks out when hit, then explode shortly after. They can also still explode instantly if they take a lot of damage at once. - Flee from burning building event changed to let you pick from all members of the group, instead of picking from 3. - A T*S*T*C character, if they ALSO have maximum strength, can now pick up SWOLEWEIGHT objects such as fridges! In practice, this means that those characters can now pick up everything The Last Bodybuilder can, with the notable exception of car wrecks. - Things carried by humans can no longer be shot or hit. This should make furniture throwing and Ex Wrestler/Grappler easier to do in a full group. - AI followers now try to avoid fire. - Valkyrie values her hammer more. - Special thing if you make it to the final map with a working car. - You can now open or close doors in the middle of a weapon swing - You can now pick up weapons in the middle of a weapon swing - AI followers now have the ability to use throwing weapons more appropriately, for certain weapons like boomerangs and glass bottles. - Pickaxes can spawn in farms and hardware stores - Pickaxe be used to break into the crypt - Ouchie Spray renamed to Healing Spray - Ninja now lasts an extra day - Many temporary recruits now put weapons they're carrying in your trunk, if you get out of the mission with them. This includes things like humans/dogs that you rescue, Samedi skeletons, and more. - Above temporary recruits now also unload any supplies they may have picked up into your trunk. Fireproof Trait - Fireproof trait added, does as advertised - Can be purchased from the Trait Seller - Works in the "flee from fiery building" event - Provides protection against hot sauce Fixes - If you pause in Canada, the game will now acknowledge that you're in Canada - Added a missing wall type to sewers - Added a mission wall type to museums - You can no longer drop nodrop weapons that have charges built in - Fixed that bug where Car Nut wouldn't work if you were solo - Fixed a long standing bug where the ending would get messed up if you had someone with a very boring personality Other - A trashcan added to rest stops


[ 2017-08-05 07:30:39 CET ] [ Original post ]



Death Road to Canada
Rocketcat Games
  • Developer

  • Rocketcat Games
  • Publisher

  • 2016-07-21
  • Release

  • Action Singleplayer
  • Tags

  • Game News Posts 228  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (7592 reviews)


  • Review Score

  • http://www.deathroadtocanada.com
  • Website

  • https://store.steampowered.com/app/252610 
  • Steam Store

  • The Game includes VR Support



    Death Road to Canada - Linux [50.52 M]

  • Public Linux depots

  • Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

    Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

    Death Features:
    • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
    • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
    • Find special and rare events, weapons, and characters with strange abilities.
    • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
    • Teach a dog how to drive a car.
    • Throw chairs. Get your characters strong enough to throw large sofas.
    • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
    • Tell people to "Cool it."
    MINIMAL SETUP
    • OS: Ubuntu 22.04 LTS or newer
    • Processor: 1.3 ghzMemory: 128 MB RAM
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    GAMEBILLET

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    13.21$ (34%)
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    GAMERSGATE

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    6.75$ (66%)
    0.38$ (92%)
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    2.13$ (79%)
    5.99$ (40%)
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    0.68$ (86%)
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    1.28$ (87%)
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    19.99$ (20%)
    19.79$ (34%)
    6.56$ (74%)

    FANATICAL BUNDLES

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