HUMERUS Update Launched!
Major Features - The game now supports up to 4 players at a time! - Joystick can now be unassigned from Player 1 and assigned to Player 2 instead - 3 new gameplay modes added! - Endless Mode in. Let me know how far you get! - Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game - Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled - Removed the "pick a new character" text event when the leader is killed. Now it works similarly to how joining in as a multiplayer buddy would work, meaning you should be able to choose a new character more seamlessly. This only takes one second to kick in - In multiplayer, player-controlled characters will teleport to the leader's room after one second. This was done to drastically reduce the waiting time when the other players are inactive. This is turned off if the character is grabbed - Event Picker Cursor splits into P1 through P4 cursors as players join, all can be used - Players 2-4 now have more control over menu choices. Whoever picks first makes the choice - If the leader dies and there is another player, the leadership will go to that player. Camera will swap over, they will get pause menu control, and the Leader crown will pop over their head - OPP mode has a FORBIDDEN HUT that lets you recruit characters that may break the game. Have fun with that, but also NO REFUNDS - Special ending wave tweaks for OPP. The ending fight takes about twice as long as in other modes. I may later also make the harder modes have a longer ending fight wave, such as in KEPA Mode - Endless Mode shows your days in, instead of days left - Endless Mode tracks your highest day reached in the game mode select screen - The game will run a quick check to clear your control settings to make them compatible with the new 4-player changes. Tweaks and Fixes - The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders. - Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty - Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers - Weegee event now gives a different effect for the fire result if Fireproof - Fix for the walking event with the yelling car, which would have a reveal error if you had an Oblivious character - Car Detour event no longer nukes your gas if you're in a 0 gas consumption car - Irritating Trademark Weapon is now a recharging Air Horn - IRRITATION HORN has 20 charges for maximum cooling it - Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit. - Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food. - Jerk recruiting uses the new system, but it probably shouldn't? Not sure. - Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete. - Removed nodeathdrop from Rambeaux - Buffed Ninja-countdown from 4-5 to 6-8 - Moody will no longer use his Rocket Launcher if he's controlled by the AI. I did NOT agree with this change, but did it grudgingly.
Updates after this and the upcoming small update will happen every 2-3 months or so. We're mostly going to add small things, like some events or characters each update. This should help keep the game fresh as we finally delve into a followup or sequel game. More news on this as we figure things out!
If you like the updates, tell your friends about the game and leave a Steam review. The success of this game has always been due to word of mouth from fans and streamers! Leave feedback and suggestions here as a comment, or post to the discussion boards or join the Discord: https://discord.gg/J7HChAa For frequent news, you can follow me on Twitter or Facebook: http://www.twitter.com/rocketcatgames http://www.facebook.com/rocketcatgames
[ 2018-10-22 23:26:20 CET ] [ Original post ]
HUMERUS Update has launched, with several new major features. 4 player local co-op is now supported. Three new gameplay modes have been added, including Endless and OPP Mode, where you can start with whatever team of rare characters you want. There are additional features, tweaks, and fixes. Read below for a full list of changes.
We also plan on doing another small update with some additional features and content, in about 1-2 weeks. When that comes out, I will edit this post with the news.
Update Changes
Major Features - The game now supports up to 4 players at a time! - Joystick can now be unassigned from Player 1 and assigned to Player 2 instead - 3 new gameplay modes added! - Endless Mode in. Let me know how far you get! - Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game - Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled - Removed the "pick a new character" text event when the leader is killed. Now it works similarly to how joining in as a multiplayer buddy would work, meaning you should be able to choose a new character more seamlessly. This only takes one second to kick in - In multiplayer, player-controlled characters will teleport to the leader's room after one second. This was done to drastically reduce the waiting time when the other players are inactive. This is turned off if the character is grabbed - Event Picker Cursor splits into P1 through P4 cursors as players join, all can be used - Players 2-4 now have more control over menu choices. Whoever picks first makes the choice - If the leader dies and there is another player, the leadership will go to that player. Camera will swap over, they will get pause menu control, and the Leader crown will pop over their head - OPP mode has a FORBIDDEN HUT that lets you recruit characters that may break the game. Have fun with that, but also NO REFUNDS - Special ending wave tweaks for OPP. The ending fight takes about twice as long as in other modes. I may later also make the harder modes have a longer ending fight wave, such as in KEPA Mode - Endless Mode shows your days in, instead of days left - Endless Mode tracks your highest day reached in the game mode select screen - The game will run a quick check to clear your control settings to make them compatible with the new 4-player changes. Tweaks and Fixes - The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders. - Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty - Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers - Weegee event now gives a different effect for the fire result if Fireproof - Fix for the walking event with the yelling car, which would have a reveal error if you had an Oblivious character - Car Detour event no longer nukes your gas if you're in a 0 gas consumption car - Irritating Trademark Weapon is now a recharging Air Horn - IRRITATION HORN has 20 charges for maximum cooling it - Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit. - Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food. - Jerk recruiting uses the new system, but it probably shouldn't? Not sure. - Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete. - Removed nodeathdrop from Rambeaux - Buffed Ninja-countdown from 4-5 to 6-8 - Moody will no longer use his Rocket Launcher if he's controlled by the AI. I did NOT agree with this change, but did it grudgingly.
Next Update Plans
Updates after this and the upcoming small update will happen every 2-3 months or so. We're mostly going to add small things, like some events or characters each update. This should help keep the game fresh as we finally delve into a followup or sequel game. More news on this as we figure things out!
Feedback and Following Us
If you like the updates, tell your friends about the game and leave a Steam review. The success of this game has always been due to word of mouth from fans and streamers! Leave feedback and suggestions here as a comment, or post to the discussion boards or join the Discord: https://discord.gg/J7HChAa For frequent news, you can follow me on Twitter or Facebook: http://www.twitter.com/rocketcatgames http://www.facebook.com/rocketcatgames
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
MINIMAL SETUP
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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