Had some setbacks with our developer version testing, getting back into public testing branches now. Check out the new weapon locking by hitting Z or X on a weapon twice in SWAP MEET, this should let you order followers to use and keep whatever weapon you specify. Below are patch notes of what we've added to testing branch so far, more content and other additions are coming. INSTRUCTIONS IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion. HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
LIST OF CHANGES
- Weapon locking, select a weapon twice to lock it. AI followers will use whatever weapon is locked, and they won't drop it. Hopefully - Updated weapon locking so that if you lock an empty slot, they should treat it like it's a weapon and not replace it. This was added for characters with good unarmed skills or if you want a dog to not pick up anything - Mysterious dog buffs - Temporary STREET PUNCHER buddy testing added at start. It will pick one of the two new special rare characters - Temporary weapon testing added to start, as the weapons aren't placed in-game yet - New special characters: BRYU and SAGUTS, with some special behaviors for their unarmed abilities - AI followers should now get out the same side of the car as the player - Fix for a UI exploit that let you skip events - Tweaks to some collision things - Fairy Bat added - Fixed a particle effects issue when smashing trees and bushes - More particle fixes - Character strength added to bow draw speed - Fixed a bug with swapping a knocked bow with another - Dirtier Yallmart floors, as a test to maybe make the world more filthy - Reduced items spawning behind immovable objects - This silverware is h-h-haunted or somethin - New weapons added (but not placed in world yet): Dinnerware, rake, hoe, saw, blacksmith hammer, napalm launcher, land mines, bazooka, electric leaf blower and weed whacker, grenade launcher - Changes to weapondef code - Charge-based ranged weapons now use reload for shot time and cooldown for melee, like regular guns - New code to make it so the game doesn't confuse Mechamountie for Mason - Code optimizations - Buffer overflow fix - Many behind the scenes tweaks and memory leak fixes
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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