ILEUM Update Launched!
- AI Weapon Locking added! Select a weapon twice to lock it. AI followers will try to use whatever weapon is locked, and they will try to not drop it - If you lock an empty slot, they should treat it like it's a weapon and not replace it. This was added for characters with good unarmed skills or if you want a dog to not pick up anything - Dogs now have a realistic poop system - Cloud Saving in (launched earlier this month) - New Event: Fast Food, can YOU challenge the Big McDowell? - New trader added, Heavy Ordinance Trader. Sells the new Grenade Launcher, Bazooka, and Land Mine - When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists Weapons - New weapons: Tableware (spoon, fork, butterknife), rake, hoe, wood saw, blacksmith hammer, land mines, bazooka, electric leaf blower and weed whacker, grenade launcher, electric chainsaw, haunted tableware - Rakes and Hoes added to farm loot - Blacksmith hammer, woodsaw, electric chainsaw/blower/whacker, rakes and hoes added to hardware store loot - Electric Chainsaw how has 80 juice when found instead of 250 - Electric Blower and Whacker now have 50 battery - Fix for Moody's Plasms Rifle - Tableware added to kitchen loot table, spatula chance halved (NERF) - Replaced ghost mansion turret rewards with haunted tableware set and 3-5 food - Removed pistol, snubnose, regular rifle from forest bunker end loot, added both turret types - Secret city bunkers how have a 30% chance of green turret, 10% chance of red - Mansions now have haunted furniture, the ULTIMATE weapon - Mansion kitchens now have a small chance of haunted tableware - Rocket launcher now fires more slowly - Fairy bat added - Charge-based ranged weapons now use reload for shot time and cooldown for melee, like regular guns - Character strength added to bow draw speed - Fixed a bug with swapping a knocked bow with another Misc - Characters in Canada Crossing now invincible for a bit at the beginning of the round - Dirtier Yallmart floors, as a test to maybe make the world more filthy - Reduced items spawning behind immovable objects - Fixed a particle effects issue when smashing trees and bushes - More particle fixes - Tweaks to some collision things - Fix for a UI exploit that let you skip events - AI followers should now get out the same side of the car as the player - Ammo Emporium Dog no longer drops his claws on death - Special boxing trainer no longer drops boxing gloves on death - New code to make it so the game doesn't confuse Mechamountie for Mason - Code optimizations - Buffer overflow fix - Many behind the scenes tweaks and memory leak fixes
This update went for a big new feature in the weapon locking, and took us awhile to do. We're now going to go back to our original plan of smaller updates, more often. Except another one in 2-3 months, and our focus will be some new locations and then something else. Some things we're considering for the "something else" is more character customization or some new gameplay modes. This update will be coming to mobile and consoles. Consoles have a longer approval process and we don't handle them directly, so we don't know the exact time they'll come out. Usually it takes a couple months, so that's my guess. We're also planning new games, but nothing to really show yet. Thanks for all your support so far, word of mouth has made Death Road successful!
[ 2019-06-18 19:49:09 CET ] [ Original post ]
The ILEUM Update was released last night. The update features Steam Cloud save support, a new system for locking weapons on AI followers so you can force them to use something specific, a buff to dogs, and more.
There will also be a part two to this update in a couple weeks that will add more events and rare trader camps, along with access to some additional weapons like the Napalm Launcher and two new special characters.
Read on for a list of changes, and our plans for future updates!
List of Changes
- AI Weapon Locking added! Select a weapon twice to lock it. AI followers will try to use whatever weapon is locked, and they will try to not drop it - If you lock an empty slot, they should treat it like it's a weapon and not replace it. This was added for characters with good unarmed skills or if you want a dog to not pick up anything - Dogs now have a realistic poop system - Cloud Saving in (launched earlier this month) - New Event: Fast Food, can YOU challenge the Big McDowell? - New trader added, Heavy Ordinance Trader. Sells the new Grenade Launcher, Bazooka, and Land Mine - When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists Weapons - New weapons: Tableware (spoon, fork, butterknife), rake, hoe, wood saw, blacksmith hammer, land mines, bazooka, electric leaf blower and weed whacker, grenade launcher, electric chainsaw, haunted tableware - Rakes and Hoes added to farm loot - Blacksmith hammer, woodsaw, electric chainsaw/blower/whacker, rakes and hoes added to hardware store loot - Electric Chainsaw how has 80 juice when found instead of 250 - Electric Blower and Whacker now have 50 battery - Fix for Moody's Plasms Rifle - Tableware added to kitchen loot table, spatula chance halved (NERF) - Replaced ghost mansion turret rewards with haunted tableware set and 3-5 food - Removed pistol, snubnose, regular rifle from forest bunker end loot, added both turret types - Secret city bunkers how have a 30% chance of green turret, 10% chance of red - Mansions now have haunted furniture, the ULTIMATE weapon - Mansion kitchens now have a small chance of haunted tableware - Rocket launcher now fires more slowly - Fairy bat added - Charge-based ranged weapons now use reload for shot time and cooldown for melee, like regular guns - Character strength added to bow draw speed - Fixed a bug with swapping a knocked bow with another Misc - Characters in Canada Crossing now invincible for a bit at the beginning of the round - Dirtier Yallmart floors, as a test to maybe make the world more filthy - Reduced items spawning behind immovable objects - Fixed a particle effects issue when smashing trees and bushes - More particle fixes - Tweaks to some collision things - Fix for a UI exploit that let you skip events - AI followers should now get out the same side of the car as the player - Ammo Emporium Dog no longer drops his claws on death - Special boxing trainer no longer drops boxing gloves on death - New code to make it so the game doesn't confuse Mechamountie for Mason - Code optimizations - Buffer overflow fix - Many behind the scenes tweaks and memory leak fixes
Future Plans
This update went for a big new feature in the weapon locking, and took us awhile to do. We're now going to go back to our original plan of smaller updates, more often. Except another one in 2-3 months, and our focus will be some new locations and then something else. Some things we're considering for the "something else" is more character customization or some new gameplay modes. This update will be coming to mobile and consoles. Consoles have a longer approval process and we don't handle them directly, so we don't know the exact time they'll come out. Usually it takes a couple months, so that's my guess. We're also planning new games, but nothing to really show yet. Thanks for all your support so far, word of mouth has made Death Road successful!
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
MINIMAL SETUP
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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