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9/12 Death Road Beta Testing Branch - KIDNEY (Windows, Linux, Mac)

This should be the last big testing branch update before we're ready to launch the update for real. Help us test this out, so we can get the update out quickly! Read below for a full list of changes, including from recent previous testing branches. Send any bugs or feedback by replying here or sending me a tweet: : Rocketcat Games Twitter INSTRUCTIONS IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion. HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary. 9/12 NEW CHANGES

  • Hat unlocking changed. Second challenge and challenge statue added, for unlocking the hats in two batches instead of one giant batch. Beating 8 game modes will unlock the first 9 unlockable hats, and beating 12 game modes will unlock the remaining 6 for 15 unlockable hats total
  • Wizard Hood unlockable hat position fixed, so it covers hair better
  • Big nerfs to the Rat Recruits. They have 0 strength/fitness now and do normal punch damage, so they're unlikely to kill anything unless it's downed by something else. Will likely add more recruits later with better stats, as a rare bonus
  • BRYU and SAGUTS can no longer take weapons
  • Mac and Linux builds updated
  • More permanent fix for the underlying issues of the Special Arcade crash
9/9 NEW CHANGES
  • Possible fix for the Special Rare Arcade Trading Camp crash bug. Please test! You can easily get to this area using the starting option (as long as you're not playing Four Jerks or OPP mode)
  • Four Jerks Mode added. This lets you start the game with the option to recruit an additional 2 Custom Characters, so that you can start with a full car. Zombie amount is increased +30% to compensate, but you still get easy bandits.
  • Four Jerks Mode EXTREME added. +150% zombie amount, with cruel bandits.
  • Above new modes added to the endings, stat tracking, and various menus.
  • Four Jerks Mode gives 3 zombo points per win, EXTREME gives 10 per win
  • Four Jerks EXTREME now gets the harder ending, like O*P*P does
  • Changed the hat unlock system so that hats can be unlocked by number, rather than being all unlocked at once. Another small change is coming for hat unlocks to use this, where you'll unlock the current hats in two challenges rather than all at once.
  • If the console is enabled, extra error reporting will get turned on for modders in all builds
  • If the console is enabled, enable CTRL+R, F5, and CTRL+number script hotkeys for modders
  • Fixed a bug where smoke was leaving numbers in the stack
  • Car beep pitch is now higher
9/8 NEW CHANGES
  • Further work on Temporary Rat Recruits
  • Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
  • Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
  • Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon
  • OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
  • OPP mode rooms removed from temporary file, set to OPPmode.df itself
  • Rare Arcade Special Trader Camp back in
  • Rare Arcade temporarily gets a quick start option in the starting choices
  • New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
  • Bryu and Saguts stats changed a little
  • Hardware store loot rebalanced a little, snow shovels put in as possible spawns
  • Working on the four player start mode, not accessible yet
9/5 NEW CHANGES
  • In co-op multiplayer, players can control Rat Recruits if there are no normal recruits to pick. These are very weak, but still get to influence the world with their claws and hissing. The goal is to have less waiting around if you run out of people in a multiplayer game. More work on this system is coming!
  • Lots of behind the scenes work to help this new system not break everything.
  • NEW UNLOCKABLE HATS (insert flashing text here), accessed via a Ugnomey location that can be bought for Zombotown
  • Phoenix gets fireproofing now, and loses it on death
  • Fireproof in Zombotown changed to Dingus Savant, but still uses the old slot for Fireproof so that saves don't break
  • Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power. Let me know what you think! It's pretty nerfed from the original implementation of it
  • THE JERK STORE is back and better than ever.
  • Jerk Store / Challenge Hut added to UGnomey, costs 30 ZP
  • Fixed a UGnomey typo: "Toilets will also now have a higher loot chancez!"
  • Roaming Capybara moved more Northeast, hopefully not too far
  • Challenge Statue Added, with the first Challenge: Beat 10 different game modes
  • Hat Unlocks are now functional, with a check in globals.df and gtats saving for the Challenge Statue
  • Samedi gets a resurrect saying now, and her death saying is changed slightly
  • Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
  • .unfireproof word added, used currently so that Phoenix loses fireproofing on the first death
  • Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there
  • Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B
8/25 NEW CHANGES
  • Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
  • Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
  • Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
  • Bow draw effects are more obvious when you're at max draw, if not fatigued
8/23 NEW CHANGES
  • Vsync support added in Options
  • Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
  • Civilized gives 1 point less each to mechanical/medical
  • Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
  • Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
  • Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
  • Travel Light now gives a point of fitness, just a little buff to make it more enticing
  • Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
  • Bow and Arrow now gets +2 strength as a freebie
  • Groundwork for adding in weak temporary characters for multiplayer, so that everyone can play even when your survivor group is wiped out. Not accessible yet!
8/9 NEW CHANGES
  • Bugfix for the game getting stuck in singleplayer due to not changing characters properly if the main character dies
  • Adding support for car headlights/taillights
8/7 CHANGES
  • The PRONOUN BUG in the endings finally fixed, maybe
  • New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
  • Extra hat support added. What this means is currently a MYSTERY
  • Long hair options for characters now draws over the back properly, instead of getting hidden
  • New button in New Game Start to randomly pick custom characters for the leader and buddy
  • Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
  • New randomization options for randomizing specific character parts, instead of the whole character
  • Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
  • Some small tweaks to character customization graphics.
  • New weapon added, but not accessible yet, with a new secret effect


[ 2020-09-12 17:40:55 CET ] [ Original post ]



Death Road to Canada
Rocketcat Games
  • Developer

  • Rocketcat Games
  • Publisher

  • 2016-07-21
  • Release

  • Action Singleplayer
  • Tags

  • Game News Posts 228  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (7592 reviews)


  • Review Score

  • http://www.deathroadtocanada.com
  • Website

  • https://store.steampowered.com/app/252610 
  • Steam Store

  • The Game includes VR Support



    Death Road to Canada - Linux [50.52 M]

  • Public Linux depots

  • Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

    Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

    Death Features:
    • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
    • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
    • Find special and rare events, weapons, and characters with strange abilities.
    • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
    • Teach a dog how to drive a car.
    • Throw chairs. Get your characters strong enough to throw large sofas.
    • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
    • Tell people to "Cool it."
    MINIMAL SETUP
    • OS: Ubuntu 22.04 LTS or newer
    • Processor: 1.3 ghzMemory: 128 MB RAM
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    GAMEBILLET

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