Update News, and Death Road to Canada's 6 Year Anniversary!
Today is the 6 year anniversary of the launch of Death Road to Canada! We're celebrating 6 years of updates, 6 years of The Last Bodybuilder grunting/flexing, and 6 years of your AI companions getting blown up by a propane tank that you hit with a baseball bat. We have all the players of the game to thank for our success! This includes streamers that have played the game entirely because they loved the concept and gameplay. Death Road to Canada has always been sold by word of mouth, rather than the press or game industry in general. Despite this, the game has really thrived, and continues to do so! Coming up, we have a new update as we continue quietly working on the next game in the series. This will be a more fantasy take on the Death Road, with pointier ear options, Zelda-inspired hacking and slashing, and ride-able attack chickens. We are currently trying to come up with a theme-appropriate and historically accurate replacement for the insult, "dingus". Maybe "dinguth", or just "Ye Olden Dingus".
The next update we've been making for Death Road to Canada is the NERVE Update, which should hopefully prevent your AI companions from dropping that claymore for a tire iron or piece of rebar. We're sorting out weapons in arranged tiers, and your AI buddies will use that to determine what to use and pick up. Before we were using a formula, but this lets us do more distinctions by "player feel and preference" instead of trying to get the formula perfect. This is a pretty big change to the game, so we need a lot testers and feedback on this before we can launch it! You can help us a lot by joining the Testing Branch. To get on testing branch: 1. Right Click Death Road to Canada in Steam Library 2. Go to Properties 3. Go to the Betas Tab 4. Pick Beta - Testbranch from the dropdown menu This update will also add new cosmetic options for your custom characters, some of which you can see on the Testing Branch right now. Send us any requests that you come up with, and we'll sort through the suggestions to add some more options. The best way to get feedback to us is either here, or posting on our official Discord. Links to this are on the Death Road title screen, or just click here: https://discord.gg/J7HChAa We will be updating the testing branch more as we get feedback on how the changes feel. I will probably make separate posts for these after major changes pile up. No estimate for the next update, it's entirely based on how things go. Mobile and other platform updates are going a little slow right now due to some problems we've been wrestling with, but are still planned. I'll also post news about these coming up, on Discord/Twitter/Facebook. If NERVE goes really fast, it's possible that it gets rolled into the last update for mobile/etc and they come out at the same time. And before I forget, here's an image of the current weapon tiers for the NERVE update. This is how the AI sees the value of each weapon, with G at the top and F at the bottom. They will try to ditch lower tiers for higher tiers, and if they have two melee weapons in the same tier, they will use the strength/fitness formula from before as a tiebreaker. Some of these are slightly out of date now, but the general tier placement is still correct:
*P tier means they'll do absolutely prioritize using the weapon, but won't pick it up by themselves. *? means the AI doesn't even try to use it.
[ 2022-07-22 21:20:02 CET ] [ Original post ]
6 Years of Death Road to Canada!
Today is the 6 year anniversary of the launch of Death Road to Canada! We're celebrating 6 years of updates, 6 years of The Last Bodybuilder grunting/flexing, and 6 years of your AI companions getting blown up by a propane tank that you hit with a baseball bat. We have all the players of the game to thank for our success! This includes streamers that have played the game entirely because they loved the concept and gameplay. Death Road to Canada has always been sold by word of mouth, rather than the press or game industry in general. Despite this, the game has really thrived, and continues to do so! Coming up, we have a new update as we continue quietly working on the next game in the series. This will be a more fantasy take on the Death Road, with pointier ear options, Zelda-inspired hacking and slashing, and ride-able attack chickens. We are currently trying to come up with a theme-appropriate and historically accurate replacement for the insult, "dingus". Maybe "dinguth", or just "Ye Olden Dingus".
Help Us Test the NERVE Update!
The next update we've been making for Death Road to Canada is the NERVE Update, which should hopefully prevent your AI companions from dropping that claymore for a tire iron or piece of rebar. We're sorting out weapons in arranged tiers, and your AI buddies will use that to determine what to use and pick up. Before we were using a formula, but this lets us do more distinctions by "player feel and preference" instead of trying to get the formula perfect. This is a pretty big change to the game, so we need a lot testers and feedback on this before we can launch it! You can help us a lot by joining the Testing Branch. To get on testing branch: 1. Right Click Death Road to Canada in Steam Library 2. Go to Properties 3. Go to the Betas Tab 4. Pick Beta - Testbranch from the dropdown menu This update will also add new cosmetic options for your custom characters, some of which you can see on the Testing Branch right now. Send us any requests that you come up with, and we'll sort through the suggestions to add some more options. The best way to get feedback to us is either here, or posting on our official Discord. Links to this are on the Death Road title screen, or just click here: https://discord.gg/J7HChAa We will be updating the testing branch more as we get feedback on how the changes feel. I will probably make separate posts for these after major changes pile up. No estimate for the next update, it's entirely based on how things go. Mobile and other platform updates are going a little slow right now due to some problems we've been wrestling with, but are still planned. I'll also post news about these coming up, on Discord/Twitter/Facebook. If NERVE goes really fast, it's possible that it gets rolled into the last update for mobile/etc and they come out at the same time. And before I forget, here's an image of the current weapon tiers for the NERVE update. This is how the AI sees the value of each weapon, with G at the top and F at the bottom. They will try to ditch lower tiers for higher tiers, and if they have two melee weapons in the same tier, they will use the strength/fitness formula from before as a tiebreaker. Some of these are slightly out of date now, but the general tier placement is still correct:
*P tier means they'll do absolutely prioritize using the weapon, but won't pick it up by themselves. *? means the AI doesn't even try to use it.
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
MINIMAL SETUP
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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