For the NERVE Update, I wanted to do two things we haven't been able to do but were on our radar for a long time. One is that we added a lot of character customization options, both default and unlockable! There's new hats, glasses, tops, bottoms, and more.
The other thing is a complete overhaul to how Weapon Selection works for your Follower AI Buddies. Before, they tried to go by a formula to determine what they picked up and used, based on their stats. Not only did this not work great, there was also a bug we recently discovered that made them love new weapons way too much compared to what they already had. This contributed to them dropping claymores for tennis rackets sometimes.
Now, Followers will pick up and use weapons based on an Official Tier List that compares groups of weapons with each other. I am going to post these below for reference, but mostly I think this should feel a lot better in-game even if you have no idea what the actual list is.
This list is slightly out of date with recent changes, but most should be accurate! Let me know what you think of this giant change after you get a chance to play it.
Also, Tnomey was buffed and the Halloween Event lasts much longer now!
Read on for full notes for all the changes!
Coming Up Next
We're working towards demos for Dad by the Sword, our upcoming first person swordfighting game. This will include a Public Demo some time early next year! Before then, I'm also planning on posting a long video explaining all the different facets of the combat for the game. Another Death Road update is planned, but I'm not 100% sure what's going to be in it yet. The original plan was to do some kind of community update, where modmakers from the Discord all add some new content. I'm going to shoot for this, but I haven't done anything like it before, so we'll see how it goes!
Our Thanks
We are now over SIX YEARS OF UPDATES! It's your support and word of mouth that makes it happen. Keep recommending us to your friends! If you want to stay in contact with us between updates, there's both the Twitter and Official Discord. Links to both of these and our Facebook page is in the game itself, but here's a couple handy links: Official Rocketcat Discord https://twitter.com/rocketcatgames
Nerve Update: FULL LIST OF CHANGES
Major System Changes
- Followers now use weapons according to tier lists assigned for each weapon! This is a big change, but it got through a large period of feedback in testing. Let me know if you'd like any changes here in future updates - Characters will vastly prefer higher tier weapons to lower tier weapons - If a character is presented with two melee weapons in the same tier, they will then use their stats like in the old system to judge what they pick up/use (they tend to greatly prefer fast weapons) - Special character weapons also tend to have a tier assigned, so they know how much to value their own stuff - Halloween Event extended! It used to be just on Halloween Day itself. Now it will run from October 25 to November 1 - Tnomey can now be bought from up to 3 times per game, instead of a strict "1 Tnomey purchase per game" limit. This requires a Zombo Point unlock - Unomey is selling more stuff! There's the above upgrades for Tnomey, and now upgrades to get your Max ZP up to 75, then 99 - Character customization choices greatly expanded, all around!
New Character Customization Details
- New cosmetic choices for custom characters! New hats, tops, and bottoms - New beards/facial hair! - Adjustments to the male head with the really long chin, RIP - New glasses, including a heart shaped pair of glasses - New Unlockable Hats - Level 2 Hat Unlock now also unlocks new glasses!
Other Fixes/Minor Tweaks
- Bugfix for a very long standing mystery bug that made weapons on the ground more valuable than weapons in your hand! This could lead to bugs where you'd get stuck picking up a weapon forever - News shut off for now to give that a break for a little bit - "firecrackers" capitalized to make it like all the other weapons - Updated hats/shade texts for the unlock statues - Swapping should now skip dead buddies in more cases - Preventing a crash if swapping buddies when they're all dead
Modder Notes/Under the Hood Stuff
- Modders: Added .wielded_score so you can check how much a character values their current weapon - Under the Hood: Further iOS version work
Death Road to Canada
Rocketcat Games
Rocketcat Games
2016-07-21
Action Singleplayer
Game News Posts 228
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7592 reviews)
http://www.deathroadtocanada.com
https://store.steampowered.com/app/252610 
The Game includes VR Support
Death Road to Canada - Linux [50.52 M]
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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