Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
Here\'s another update to the testing branch for the RETINA update! The big things to try out are two new gameplay modes. A little bit more new content may be coming, but mostly we\'re in the testing phase at this point.
TO ACCESS THE TESTING BRANCH:
[olist]Right Click \"Death Road to Canada\" in your Steam Library
[/*]Go to Properties
[/*]Click on the Betas tab on the left of the Properties window
[/*]Click on the dropdown in the top right, and change the Beta Participation branch from \"None\" to \"beta - TESTBRANCH\"
[/*][/olist]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.
New Changes for Testbranch #2
November 1 Mini-Hotfix
Fixed bug where ammo crates still had their hitboxes after being used,
[/*]Fixed bug where gamemode wins didn\'t display for new modes,
[/*]Fixed typo with Duelist unlock text,
[/*]New locations added to respective decks,
[/*]New characters added to respective decks
[/*]Added blue sparks for tiphits on Duelist chars,
[/*]Reworked RPG mode powerup table to be fairer,
[/*]Marginally improved The Big Shot ranged damage per stat to 17% (vs 16),
[/*]Added a sound when a powerup drops in RPG mode
[/*]Initial Changes
Added MUTATION mode,
[/*]Added INFECTION mode EXTREME,
[/*]Fixed bug with marshland gunner appearing when they weren\'t meant to,
[/*]Fixed bug where Hero Type chars couldn\'t work off screen,
[/*]Fixed bug where some Viaduct tiles swallowed you whole,
[/*]Improved depth illusion in Viaduct,
[/*]Fixed bug where MOAR was invisible,
[/*]Fixed bug where some marsh cliffs didn\'t have overhangs,
[/*]Renamed Fencer to Duelist,
[/*]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo,
[/*]Nerfed beach loot,
[/*]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets.,
[/*]Reworked 4JS Mode: scepters now have a random powerup they spawn with. Test the mode yourself to see the full extent,
[/*]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI),
[/*]Fixed bug where cameras spontaneous turn into books
[/*]Previous List of Changes for RETINA
New Content
Special Characters
Added Isabelle, the Paladin. Smite away!
[/*]Ending Dialogue added for Isabelle
[/*]Added Time Stop character, work in progress, it will get new art and a retheme
[/*]Added Defective, an eldritch horror multi-splitting character
[/*]Locations
Added Bank, Marshland, Viaduct locations
[/*]Added Siege version of Viaduct location
[/*]You can type the following commands into the console to check out the different locations:
[list][c]to_the_marshes[/c]
[/*][c]to_the_viaduct[/c]
[/*][c]to_the_treasury[/c]
[/*][c]road{ siege2-viaduct }[/c]
[/*][/*]Weapons
Added 3 new whips, in a new weapon category based on the Ringmaster\'s unique weapon
[/*]Added pike
[/*]Added kukri
[/*]Added buff banner support weapon
[/*]Added Barret 50 cal (named \"M.O.A.R\")
[/*]Made new weapons sellable
[/*]Made new weapons findable
[/*]
Perks
Fencer perk added
[/*]Big Shot perk added
[/*]
Other
Car Boat with turret added as a reward to the Marshland location
[/*]
Tweaks
Improved the DNK16 \"burst\" feeling and very marginally buffed it
[/*]Hektatrius event updated for one of the new characters
[/*]Adjusted Anime Girl store timer setting
[/*]Made it easier for AI to get into the car during floods, in Severe Weather Mode
[/*]
Perks and Traits
Gourmand now provides morale to the team at meals
[/*]Kensai Perk reworked according to community discussion
[/*]Phoenix now gets a bottle of hot sauce on start
[/*]Hero Type now has an aura of protection
[/*]
Sweet Vans
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
[/*]Regular Van: Spawns furniture
[/*]Dog Van: Spawns a friendly dog
[/*]Ice Cream Van: Spawns delicious flavors
[/*]
Bugfixes
Fixed bug for gun racks sometimes losing rifles
[/*]Bugfix for lightning bolts being pushed inward from map edge
[/*]Fixed a bug where bow&arrow arrows were invincible
[/*]Fixed a bug where not enough zombies spawned in the warehouse location
[/*]Fixed a bug where too much loot spawned in the warehouse loc
[/*]Fixed a weapon seller list bug
[/*]Fixed some bugs in events pertaining to Friend of Dog
[/*]More fixes I\'m forgetting about
[/*]
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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