Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
New art, two new Traits, and some additional changes. Next testbranch, we will get Linux and Mac builds out, and switch the saves to the Retail version.
TO ACCESS THE TESTING BRANCH:
[olist]Right Click \"Death Road to Canada\" in your Steam Library
[/*]Go to Properties
[/*]Click on the Betas tab on the left of the Properties window
[/*]Click on the dropdown in the top right, and change the Beta Participation branch from \"None\" to \"beta - TESTBRANCH\"
[/*][/olist]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.
New Changes for Testbranch #4
New art for the new characters, along with art updates for various other new things such as weapons and the locations
[/*]Viaduct Siege is now a Gauntlet Siege, where you must reach the right side of the map while getting swarmed by zombies
[/*]Added D.I.N.K trait
[/*]Added Craftsman trait
[/*]Fixed whitespace in whip name
[/*]Did some internal renaming and other text changes
[/*]Carboat turret now dies when the carboat does
[/*]Kensai now has a -10 shooting penalty
[/*]Fixed beaches not having umbrellas
[/*]Fixed beach street lamps
[/*]Fixed bug where the stack became a bathtub of character pointers
[/*]Adjusted Time Stop character to fit new theme, name and sprite
[/*]Adjusted Isabelle name to \"Paladin\"
[/*]Adjusted Isabelle recruitment dialogue
[/*]More fixes we\'re forgetting
[/*]Previous List of Changes for RETINA
New Content
Special Characters
Added Isabelle, the Paladin. Smite away!
[/*]Ending Dialogue added for Isabelle
[/*]Added Time Stop character, work in progress, it will get new art and a retheme
[/*]Added Defective, an eldritch horror multi-splitting character
[/*]Gameplay Modes
Added MUTATION mode, where zombies get more resistant and more GRABBY over time
[/*]Added INFECTION mode EXTREME
[/*]Locations
Added Bank, Marshland, Viaduct locations
[/*]Added Gauntlet Siege version of Viaduct location
[/*]You can type the following commands into the console to check out the different locations:
[list][c]to_the_marshes[/c]
[/*][c]to_the_viaduct[/c]
[/*][c]to_the_treasury[/c]
[/*][c]road{ siege2-viaduct }[/c]
[/*][/*]Weapons
Added 3 new whips, in a new weapon category based on the Ringmaster\'s unique weapon
[/*]Added pike
[/*]Added kukri
[/*]Added buff banner support weapon
[/*]Added Barret 50 cal (named \"M.O.A.R\")
[/*]Made new weapons sellable
[/*]Made new weapons findable
[/*]
Perks and Traits
Duelist perk added, go for those tipper hits
[/*]Big Shot perk added, slower ranged, but bonus damage scaling with shooting
[/*]Hyperfixated Trait added, get really good at ONE thing
[/*]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale
[/*]Craftsman Trait added, never break a weapon again
[/*]
Other
Car Boat with turret added as a reward to the Marshland location
[/*]
Tweaks
Improved the DNK16 \"burst\" feeling and very marginally buffed it
[/*]Hektatrius event updated for one of the new characters
[/*]Adjusted Anime Girl store timer setting
[/*]Made it easier for AI to get into the car during floods, in Severe Weather Mode
[/*]Reworked 4JS Mode: scepters now have a random powerup they spawn with
[/*]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo
[/*]Nerfed beach loot
[/*]Added a sound when a powerup drops in RPG mode
[/*]Reworked RPG mode powerup table to be more fair
[/*]
Perks and Traits
Gourmand now provides morale to the team at meals
[/*]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting
[/*]Phoenix now gets a bottle of hot sauce on start
[/*]Hero Type now has an aura of protection
[/*]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)
[/*]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets
[/*]
Sweet Vans
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
[/*]Regular Van: Spawns furniture
[/*]Dog Van: Spawns a friendly dog
[/*]Ice Cream Van: Spawns delicious flavors
[/*]
Bugfixes
Fixed bug for gun racks sometimes losing rifles
[/*]Bugfix for lightning bolts being pushed inward from map edge
[/*]Fixed a bug where bow&arrow arrows were invincible
[/*]Fixed a bug where not enough zombies spawned in the warehouse location
[/*]Fixed a bug where too much loot spawned in the warehouse loc
[/*]Fixed a weapon seller list bug
[/*]Fixed some bugs in events pertaining to Friend of Dog
[/*]Fixed bug where cameras spontaneous turn into books
[/*]Fixed bug where ammo crates still had their hitboxes after being used,
[/*]Fixed bug where gamemode wins didn\'t display for new modes
[/*]More fixes I\'m forgetting about
[/*]
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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