Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
A few small tweaks, plus now Linux and Mac are available. We\'re also switching to Retail saves, so debug access and the console are now off.\n\nEDIT 11/17: Updated this testing branch with some additional changes, see below.
EDIT 11/18: Tiny changes to fix some extra files.
TO ACCESS THE TESTING BRANCH:
[olist]Right Click \"Death Road to Canada\" in your Steam Library
[/*]Go to Properties
[/*]Click on the Betas tab on the left of the Properties window
[/*]Click on the dropdown in the top right, and change the Beta Participation branch from \"None\" to \"beta - TESTBRANCH\"
[/*][/olist]November 17 Hotfix
Adjusted weather mode extra food eating to be more text-compact
[/*]Adjusted weather mode extra food eating to be \"all or nothing\" - either everyone freezes or nobody does
[/*]Fixed bug where trees on the beach would spasm uncontrollably
[/*]Fixed bug related to selling weapons
[/*]Adjustments to character event text to make them more in-line with base game
[/*]New Changes for Testbranch #5
LINUX and MAC versions added
[/*]Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff
[/*]Buffed Dingus Savant
[/*]DINK chars now start at 2 morale, not 0; prevents 0-day despair events,
[/*]Adjusted weapon sprites
[/*]Previous List of Changes for RETINA
New Content
Special Characters
Added Isabelle, the Paladin. Smite away!
[/*]Ending Dialogue added for Isabelle
[/*]Added Time Stop character, work in progress, it will get new art and a retheme
[/*]Added Defective, an eldritch horror multi-splitting character
[/*]Gameplay Modes
Added MUTATION mode, where zombies get more resistant and more GRABBY over time
[/*]Added INFECTION mode EXTREME
[/*]Locations
Added Bank, Marshland, Viaduct locations
[/*]Added Gauntlet Siege version of Viaduct location
[/*]Weapons
Added 3 new whips, in a new weapon category based on the Ringmaster\'s unique weapon
[/*]Added pike
[/*]Added kukri
[/*]Added buff banner support weapon
[/*]Added Barret 50 cal (named \"M.O.A.R\")
[/*]Made new weapons sellable
[/*]Made new weapons findable
[/*]Perks and Traits
Duelist perk added, go for those tipper hits
[/*]Big Shot perk added, slower ranged, but bonus damage scaling with shooting
[/*]Hyperfixated Trait added, get really good at ONE thing
[/*]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale
[/*]Craftsman Trait added, never break a weapon again
[/*]Other
Car Boat with turret added as a reward to the Marshland location
[/*]Tweaks
Improved the DNK16 \"burst\" feeling and very marginally buffed it
[/*]Hektatrius event updated for one of the new characters
[/*]Adjusted Anime Girl store timer setting
[/*]Made it easier for AI to get into the car during floods, in Severe Weather Mode
[/*]Reworked 4JS Mode: scepters now have a random powerup they spawn with
[/*]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo
[/*]Nerfed beach loot
[/*]Added a sound when a powerup drops in RPG mode
[/*]Reworked RPG mode powerup table to be more fair
[/*]Perks and Traits
Gourmand now provides morale to the team at meals
[/*]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting
[/*]Phoenix now gets a bottle of hot sauce on start
[/*]Hero Type now has an aura of protection
[/*]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)
[/*]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets
[/*]Buffed Dingus Savant
[/*]Sweet Vans
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
[/*]Regular Van: Spawns furniture
[/*]Dog Van: Spawns a friendly dog
[/*]Ice Cream Van: Spawns delicious flavors
[/*]Bugfixes
Fixed bug for gun racks sometimes losing rifles
[/*]Bugfix for lightning bolts being pushed inward from map edge
[/*]Fixed a bug where bow&arrow arrows were invincible
[/*]Fixed a bug where not enough zombies spawned in the warehouse location
[/*]Fixed a bug where too much loot spawned in the warehouse loc
[/*]Fixed a weapon seller list bug
[/*]Fixed some bugs in events pertaining to Friend of Dog
[/*]Fixed bug where cameras spontaneous turn into books
[/*]Fixed bug where ammo crates still had their hitboxes after being used,
[/*]Fixed bug where gamemode wins didn\'t display for new modes
[/*]Fixed beaches not having umbrellas
[/*]Fixed beach street lamps
[/*]Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs
[/*]More fixes I\'m forgetting about
[/*]Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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