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Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.


Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.


Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
Death Road to Canada
Rocketcat GamesDeveloper
Rocketcat GamesPublisher
2016-07-21Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (6075 reviews)
VR Support
Public Linux Depots:
  • Death Road to Canada - Linux [50.52 M]
Death Road to Canada RETINA Update

EDIT 12/4: One last fix for Linux! Should be fine now

EDIT 12/3 1:24 PM Paciifc: Found the issue with Linux and Mac builds, and posted a fix for now. We had to remove ONE trait from each, so D.I.N.K. is gone for now. This was due to a big bug that involves going over the 32 number limit for perks or traits. It\'s something we\'ll have to work on for the next update, STOMACH, so hopefully we can fix it then.

Lots of new content in this update, along with tweaks to old content such as perks and traits, and new mechanics added to the heavy \"Van\" vehicle type. Read more for a full list of changes for this update, a quick update on how Space Dingus is doing, and a preview and launch estimate of the next Death Road to Canada update: STOMACH.

\nHere is a message from the update developer, Professor Sycamore:

[c]Hello my beloved community! Professor Sycamore here. I\'ve worked hard to bring you this update as usual. There are some new, somewhat experimental features this update. This is also one of our largest updates yet. I hope you enjoy it, and please as ever don\'t be afraid to give feedback. I look forward to chatting with you all! [/c]

[c]STOMACH will be even bigger and better than this update, and is already in development also. Until next time <3[/c]

\nAs always, let us know what you think about this update! Either on this steam page, or the Official Rocketcat Discord .

Space Dingus News

We\'re getting closer to the Steam Playtest. I\'ve been posting monthly developer logs to keep people notified on our progress. You can see the recent Developer Log #2, here, where we talk about how the controls and Special Weapon Slot will work:

[dynamiclink href=\"https://store.steampowered.com/news/app/3545200/view/506220641733574987\"][/dynamiclink]As always, please Wishlist the game and sign up for the Steam Playtest if you want to be one of the earliest people to try it out!

[dynamiclink href=\"https://store.steampowered.com/app/3545200/Space_Dingus/\"][/dynamiclink]

Preview of the STOMACH Update

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/823c1b66a84ab73b3d6ea0ab75b276dd02bf33cb.gif\"][/img]

The next major update for Death Road to Canada is estimated to launch in 4 months. We\'re going for even bigger updates, but spacing them out a bit to give the modding community a little bit of time to breathe.\n\nSome of Sycamore\'s plans:

  • Moving Train Location, seen in the above gif. Lets you actually travel to a new location!

    [/*]
  • ... that you access via the new Train Station location

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/4b13fd77418d2b258baa6e97e42f9f87106406c4.png\"][/img]

  • Big Fort location

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/2e6a2fe7aa20c4dad6de9547fce862dc95ce57f2.png\"][/img]

  • New weapons, including possibly animating more of the old weapons

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/ed96c90b1abe23acecd3eab30855124ac53730fc.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/51df39be5f028bb723a7ea1b47d0337e80b8bf02.png\"][/img]

  • New gameplay modes!

    [/*]
  • New perks and traits

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/6f6f2f322ef2e44c0b3782ca2eecec79f88a9452.png\"][/img]

Full List of Changes for RETINA Update

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/65ac9771cebf1a02b075f8ed1f250b3a917aed78.jpg\"][/img]

New Content

Special Characters

  • Added Isabelle, the Paladin. Smite away!

    [/*]
  • Added Time Stop character, the CLOCK KING

    [/*]
  • Added Defective, an eldritch horror multi-splitting character

    [/*]

Gameplay Modes

  • Added MUTATION mode, where zombies get more resistant and more GRABBY over time

    [/*]
  • Added INFECTION mode EXTREME

    [/*]

Locations

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/b9ed242a6accfc577fd27bc1142aa6dac61ed98f.jpg\"][/img]

  • Added Bank, Marshland, Viaduct locations

    [/*]
  • Added Gauntlet Siege version of Viaduct location

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/35c423b2fc84280e7cc73a83f77847864485af4b.jpg\"][/img]

Weapons

  • Added 3 new whips, in a new weapon category based on the Ringmaster\'s unique weapon

    [/*]
  • Added pike

    [/*]
  • Added kukri

    [/*]
  • Added buff banner support weapon

    [/*]
  • Added Barret 50 cal (named \"M.O.A.R\")

    [/*]
  • Made new weapons sellable

    [/*]
  • Made new weapons findable

    [/*]

Perks and Traits

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/87244a890585be80e4d66b8cda925087eccdc6f8.jpg\"][/img]

  • Duelist perk added, go for those tipper hits

    [/*]
  • Big Shot perk added, slower ranged, but bonus damage scaling with shooting

    [/*]
  • Hyperfixated Trait added, get really good at ONE thing

    [/*]
  • D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale

    [/*]
  • Craftsman Trait added, never break a weapon again

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/36913027b757bc8ea2c392881138b356a8fbe7e5.jpg\"][/img]

Other

  • Car Boat with turret added as a reward to the Marshland location

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8848726/7f055717647436cfc0b2c1c98c7b2a043d5fa00e.jpg\"][/img]

Tweaks

  • Improved the DNK16 \"burst\" feeling and very marginally buffed it

    [/*]
  • Hektatrius event updated for one of the new characters

    [/*]
  • Adjusted Anime Girl store timer setting

    [/*]
  • Made it easier for AI to get into the car during floods, in Severe Weather Mode

    [/*]
  • Reworked 4JS Mode: scepters now have a random powerup they spawn with

    [/*]
  • Prison ammo piles are now rifle ammo crates and drop 25-30 ammo

    [/*]
  • Nerfed beach loot

    [/*]
  • Added a sound when a powerup drops in RPG mode

    [/*]
  • Reworked RPG mode powerup table to be more fair

    [/*]
  • Adjusted weather mode extra food eating to be more text-compact

    [/*]
  • Adjusted weather mode extra food eating to be \"all or nothing\" - either everyone freezes or nobody does

    [/*]

Perks and Traits

  • Gourmand now provides morale to the team at meals

    [/*]
  • Kensai Perk reworked according to community discussion, including a -10 penalty to shooting

    [/*]
  • Phoenix now gets a bottle of hot sauce on start

    [/*]
  • Hero Type now has an aura of protection

    [/*]
  • Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)

    [/*]
  • Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets

    [/*]
  • Buffed Dingus Savant

    [/*]

Sweet Vans

  • Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.

    [/*]
  • Regular Van: Spawns furniture

    [/*]
  • Dog Van: Spawns a friendly dog

    [/*]
  • Ice Cream Van: Spawns delicious flavors

    [/*]

Bugfixes

  • Fixed bug for gun racks sometimes losing rifles

    [/*]
  • Bugfix for lightning bolts being pushed inward from map edge

    [/*]
  • Fixed a bug where bow&arrow arrows were invincible

    [/*]
  • Fixed a bug where not enough zombies spawned in the warehouse location

    [/*]
  • Fixed a bug where too much loot spawned in the warehouse loc

    [/*]
  • Fixed a weapon seller list bug

    [/*]
  • Fixed some bugs in events pertaining to Friend of Dog

    [/*]
  • Fixed bug where cameras spontaneous turn into books

    [/*]
  • Fixed bug where ammo crates still had their hitboxes after being used,

    [/*]
  • Fixed bug where gamemode wins didn\'t display for new modes

    [/*]
  • Fixed beaches not having umbrellas

    [/*]
  • Fixed beach street lamps

    [/*]
  • Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs

    [/*]
  • Fixed bug where trees on the beach would spasm uncontrollably

    [/*]
  • Fixed bug related to selling weapons

    [/*]
  • More fixes I\'m forgetting about

    [/*]

[ 2025-12-02 18:34:57 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04 LTS or newer
  • Processor: 1.3 ghzMemory: 128 MB RAM
  • Memory: 128 MB RAM
  • Graphics: Minimum Supported Texture Size 2048x2048
  • Storage: 60 MB available space
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