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Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.


Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.


Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
Death Road to Canada
Rocketcat GamesDeveloper
Rocketcat GamesPublisher
2016-07-21Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (6075 reviews)
VR Support
Public Linux Depots:
  • Death Road to Canada - Linux [50.52 M]
STOMACH Update Testbranch #2 (Windows)

More changes for the Testing Branch, still shooting for March or April for the launch. See the new stuff in the Testbranch #2 section, below. It\'s mostly bugfixes, but also an experimental addition plus a rework for Nimbus Ordeal!\n

The console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:

New locations:\n[c]to_the_train[/c] \n[c]to_the_railyard[/c] \n[c]to_the_citadel\n[/c]\nCity Rework Testing:\n[c]road{ sycacity_test1 }[/c]

[c]road{ sycacity_test2 }[/c]

[c]road{ sycacity_test3 }[/c]\n\n\nTO ACCESS THE TESTING BRANCH:

[olist]
  • Right Click \"Death Road to Canada\" in your Steam Library

    [/*]
  • Go to Properties

    [/*]
  • Click on the Betas tab on the left of the Properties window

    [/*]
  • Click on the dropdown in the top right, and change the Beta Participation branch from \"None\" to \"beta - TESTBRANCH\"

    [/*][/olist]

    STOMACH Testbranch #2 New Changes

    • Reworked Nimbus

      [list]
    • Nimbus can now sometimes pick a stat-up when a mission ends

      [/*]
    [/*]
  • Major WIP feature for modders: Prefab Builder. Visit events/stomach/parking_lot_test for a more complete overview & notes. This is useful since nearly all base game buildings are controlled by hardcoded words

    [/*]
  • Adjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)

    [/*]
  • Added road signs

    • In reworked cities, 1 road sign is guaranteed to spawn

      [/*]
    [/*]
  • Adjusted frequency of The Horrors. Further adjustments may be necessary in future

    [/*]
  • Fixed Lynn Thompson grammar error

    [/*]
  • Fixed Zeus, Admiral and Rubick sometimes being female

    [/*]
  • Refined train premission text

    [/*]
  • Fixed critical issue with cultist bandit event

    [/*]
  • Fixed G*rf text event bug

    [/*]
  • Minor rewordings elsewhere

    [/*]
  • Lots of other stuff I am forgetting

    [/*]
  • [/list]

    All Changes for STOMACH Update

    Rare characters

    • Admiral : prevents bandits and car breakdowns! Loves water!

      [/*]
    • Zeus : SMITE ME OH MIGHTY SMITER

      [/*]
    • B*yonetta : Combo madness!

      [/*]
    • Magus

      [/*]
    • Pewter

      [/*]

    New Weapons

    • Dolt ACP, fires twice as slow, always pierces two targets

      [/*]
    • Target rifle, 1-3 penetration range

      [/*]
    • Battle rifle, faster than hunting rifle but much lower pen

      [/*]
    • New Police Station loot:

      [list]
    • Added Machinepistol, an interim between uzi and pistol

      [/*]
    • Added SWAT shotgun, an interim between the shotgun and top tier shottys

      [/*]
    [/*][/list]

    Weapon Reworks

    • GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:

      [list]
    • Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun

      [/*]
    [/*]
  • Axe Rework!

    • Axes now all hit one singular target, but create an AoE effect around the target!

      [/*]
    • In many cases, this allows them to cleave more than before!

      [/*]
    [/*]
  • Many axes have also had their cooldowns reduced!

    [/*]
  • WHIP NERFS

    • Leather whip power -> 0.2

      [/*]
    • Gave leather whips a 0.5% break chance

      [/*]
    • Infernal whip multihit -> 3

      [/*]
    • All CDs increased by ~10%

      [/*]
    [/*]
  • [/list]

    New Locations and Adjustments

    • Train Ride! Hop aboard an automatic train. The first of \"Holdout\" type missions!

      [/*]
    • Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo!

      [/*]
    • Railyard! A new starting location to mix things up! Pry open containers w/ a crowbar.

      [/*]
    • Added alternative prison layout

      [/*]
    • Adjustment to City generation, including new setpieces!

      [/*]
    • Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents

      [list]
    • Reworked cities have all sorts of new decorations

      [/*]
    [/*]
  • Mysterious factory has received improvements to it\'s loot table. No more umbrellas!

    [/*]
  • Removed buoys from beach after consistency complaints

    [/*]
  • Added pool noodles to the beach

    [/*]
  • Nerfed prison loot slightly

    [/*]
  • [/list]

    Gameplay Modes

    • Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time!

      [/*]
    • THE HORRORS MODE. Zombies always know where you are, and spawn from the ground even in missions!

      [/*]
    • RPG mode has been reworked! Many of the classes have received balance changes or been

      redesigned outright. Furthermore, your starting perks, traits and stats matter much more now!

      [/*]

    Text Events

    • BISON CROSSING

      [/*]
    • CULTIST BANDITS

      [/*]
    • DARK CARNIVAL

      [/*]
    • SKELETON CAPTAIN

      [/*]
    • Added calmshot interaction to merciless bandits

      [/*]
    • Ringmaster can now command his spider to eat other spiders in events

      [/*]

    QOL Improvements

    • Expanded list of tips and tricks at game start screen - now 100!

      [/*]
    • Fixed many temporary chars being able to steal your loot!

      [/*]
    • INFOMATIC LIBRARY added to Zombotown/Unlocks Zone, a place where you can read about extended info about game mechanics!

      [/*]

    Other New Content

    • Reworked Nimbus

      [list]
    • Nimbus can now sometimes pick a stat-up when a mission ends, representing his RPG level grinding

      [/*]
    [/*]
  • Road dialogue for all chars from QUADRICEPS, RETINA and STOMACH

    [/*]
  • Added VISUAL ONLY military zombies to military depot and citadel

    [/*]
  • More ending conversations for all modes! Quick Death also has an expanded conversation tree as a reward for beating it!

    [/*]
  • Trademark Weapon rework: the following traits now have a weapon...

    [c]--------------------------------[/c]

    [c]Bandit || Switchblade[/c]

    [c]Warrior|| Steel Pike [/c]

    [c]BERSERK|| Skullcutter[/c]

    [c]BTTW || Switchblade[/c]

    [c]Hero Type|| Silver Longsword[/c]

    [c]Oblivious|| Frozen Ham [/c]

    [c]Resilient|| Mailbox [/c]

    [c]Fierce Temper|| Sledgehammer[/c]

    [c]Hyperfixated|| Phaseblade [/c]

    [c]Craftsman|| Stillson Wrench [/c]

    [c]TBD|| Megaphone [/c]

    [c]---------------------------------[/c]

    [/*]
  • [/list]

    Tweaks and Bugfixes

    • Pet shop dogs no longer pick up items until recruited

      [/*]
    • Fixed \"brandish guns\" option showing when you don\'t have any guns

      [/*]
    • Fixed \"JUMP IT MAN\" outcomes not dealing car damage

      [/*]
    • Fixed various bugs and text issues in other events

      [/*]
    • Improved wording of the tutorial and throwing objects guide

      [/*]
    • Reduced prices of gimmick trader items

      [/*]
    • Improved compatibility between Back To The Wall and other perks

      [/*]
    • Chickens should now properly not pickup loot

      [/*]
    • Fixed bug where cities would not always generate their selected store

      [/*]
    • Improved visibility of keys and safe combos in edge scenarios

      [/*]
    • Fixed several events not accounting for gourmands, pets or tiny eaters

      [/*]
    • Fixed ancient bug pertaining to healing events

      [/*]
    • Fixed campfires in trader camps not using the right food amount when resting

      [/*]
    • Adjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)

      [/*]
    • Fixed Lynn Thompson grammar error

      [/*]
    • Fixed G*rf text event bug

      [/*]
    • Major WIP feature for modders: Prefab Builder. Visit events/stomach/parking_lot_test for a more complete overview & notes. This is useful since nearly all base game buildings are controlled by hardcoded words

      [/*]

    [ 2026-01-19 20:23:35 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 22.04 LTS or newer
    • Processor: 1.3 ghzMemory: 128 MB RAM
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
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