





Patch Notes - Version 1.1b
[ 2015-06-25 00:24:10 CET ] [ Original post ]
Hello everyone. This new patch improves battle performance and also rebalances fleets and fleet caps. Some of these changes are a bit dramatic, so play a round or two and let me know what you think! This patch is now live with the following patch notes:
- Polish language implemented
- I've added some sanity checks to the code to try and eliminate the Mirror Fleet bug. I have not been able to reproduce this issue on my end, but when you get enough people playing the game, it'll pop up. I hope this fix will eliminate the bug. After this patch, please let me know.
- Fighters will now take damage over time if their mothership is destroyed; this should eliminate situations where a pair of ace dogfighters take nearly forever to finish off their battle. They'll have about 45 seconds of life left after their mothership dies.
- (Experimental) I am eliminating the Garrison mechanic, which reduced the command point cost of ships that were in orbit - as an experiment in controlling fleet sizes
- (Also Experimental) - the base CP for a battleship is increased from 4 to 5; Titans from 5 to 7. I want titans to be a much larger investment, and encourage some more mixed use of forces
- (Experimental too) - You may now build a number of free frigates equal to half your Command Point Cap (rounded up, if the number is odd)
- Changed the way "free CP" ships are represented in the fleet UI. previously they would contribute to the "on paper" CP cost of the fleet, and you'd have to figure out whether a ship was free or not; now I specifically assign a ship to be free or not, which will result in an accurate CP readout on the GUI.
- Defensive Station hitpoints are increased by about 300%
- Attempted fix in place for scenario where AI ships will maneuver off the combat map; I have not been able to reproduce this bug but my hypothesis is that it is an error in the target selection code; I have done some work here to do a little sanity checking and ensure that AI ships refresh their targets a bit more frequently
- Rebalanced all of the combat audio to avoid corrupt, crackling sounds when too many weapons are firing off at once; you should also observe a nice performance increase as a result
- Fixed a bug where weapons that deal Damage over time were not properly applying their Dots, although the damage text would appear
- I've changed the AI's fleet building logic to prioritize making its biggest ships first, and then it will backfill with free corvettes and frigates
[ 2015-06-25 00:24:10 CET ] [ Original post ]
StarDrive 2
Zero Sum Games
Developer
Iceberg Interactive
Publisher
2015-04-09
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Mixed
(1913 reviews)
The Game includes VR Support
Public Linux Depots:
- StarDrive 2 Linux [3.07 G]
Available DLCs:
- StarDrive 2: Sector Zero
- StarDrive 2 - Shipyards Content Pack
StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles. As the galactic ruler of your race you will lead your people into a procedurally-generated galaxy, exploring and expanding your space empire to greatness. Exploit planets, navigate asteroid belts and overcome deep space dangers while handling interspecies relations to gain the upper hand. Conduct diplomacy and espionage, make alien friends that will deliver thriving trade treaties – or enemies that will seek to exterminate you at all costs. Research new technologies and design powerful warships to defend your claims. Discover the extensive lore of the StarDrive universe by encountering many dozens of anomalies, heroes, and galactic mysteries that will ensure no two games will ever play the same.
FEATURES
FEATURES
- Turn-based 4x strategy, featuring real-time tactical space combat and turn-based ground combat.
- Build a space empire turn by turn in an immersive, living galaxy filled with 9 alien races, pirate factions, galactic lore and mystery.
- Hire unique heroes to govern your worlds or to command your mighty fleets in battle.
- Populate the universe and colonize planets, moons, asteroid belts, gas giants, and more!
- Research hundreds of technologies, including technologies that are unique to your race. Find even more technologies through in-game events and galactic exploration.
- Build your own ships in the custom ship design mode and take them into real-time battles featuring stunning visuals and sound effects.
- Enter a Battle Arena mode for quick-fix battles against cunning AI opponents. In this mode, you will earn rewards as you fight through the challenges, allowing you to unlock new weapons, ship hulls, and ship modules to upgrade your ships and to purchase new ships to add to your fleet.
- Created with the Unity engine for simultaneous release on PC, Mac and Linux.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalentNetwork: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
- OS: Ubuntu 14.10 (64-bit)
- Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalentNetwork: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
GAMEBILLET
[ 5974 ]
GAMERSGATE
[ 1565 ]
MacGamestore
[ 1799 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB