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Check it out here! http://store.steampowered.com/app/445690/ Contents of this post: 1. DLC Description! 2. Patch Notes! 3. Your discussion of the DLC! For those of you who choose to support our ongoing development today, thank you! I've worked very hard to provide what I hope will be many more hours of unique gameplay for you. What you're about to play will be StarDrive 2 at its core, but I think these changes and additions will really make your games feel like totally new experiences. Now, we have tested this puppy from top to bottom and I think it's solid as a rock from a QA perspective. That said, ♥♥♥♥ happens! I could have broken the entire thing yesterday with a single key-stroke. If you encounter a bug, please don't yell at me. Just tell me what you're seeing and I'll nuke these bugs from orbit. It's the only way to be sure. This DLC is not the end for StarDrive 2. It's just the start of a new era. Hopefully this will prove to be a successful venture - i.e. a good investment of my time and resources. One way or another, you can expect ongoing support for SD2 and the expac, plus I've been getting a lot of requests for a Ship Pack DLC in the future, and that sounds kind of nice to me too. I'll be putting my head together with you guys and with Iceberg to figure out where to go after this. ------------------------------------------ Alright first, off, here's the DLC description: You're interested in buying this DLC? Well, hold on there bucko - I'm not sure if you're rated on DLC that's this hot. If you think you can handle this kind of horsepower, then what you're looking at here is an incredible new set of features and content for the award-winning* galaxy-spanning PC entertainment experience that is StarDrive 2. This baby takes the base game of StarDrive 2 and overhauls it with massive changes to the structure of the galaxy. First and foremost, the galaxy is now divided into Hexagonal Sectors, providing new resources, terrain features, chokepoints, and reasons for you to commit genocide on the friendly plant people. New deep space construction mechanics allow you to fortify sectors with battlestations, mining outposts, science stations, and more. Sectors are jam-packed with new anomalies to explore, quests to unlock, and dangers to bravely run away from. Sector Zero now features several new ways to win the game, including a technology victory, a story-based victory, and a score victory. You can view your progress towards your victory goal on the brand new victory screen. Dozens of new technologies have been added to support these new mechanics and the AI has been given some serious upgrades to help them win the game too! Planetary Invasion mechanics have received a serious overhaul in this expansion pack as well. While the legacy 3d battle system will remain in place for story-based battles, planetary ground combats will now take place over several turns, allowing you - and the AI - an opportunity to gain space superiority and to reinforce a besieged planet. But do you think we'd stop there? Because we didn't! We also increased the maximum amount of Star Systems from 100 to 200, while providing you tinkerers with the option to crank that maximum up as high as your PC will allow! All of this and more can be yours for a mere ten Earth dollars, rounded down to the appropriately psychologically enticing amount. *PENDING! FEATURES
Check it out here! http://store.steampowered.com/app/445690/ Contents of this post: 1. DLC Description! 2. Patch Notes! 3. Your discussion of the DLC! For those of you who choose to support our ongoing development today, thank you! I've worked very hard to provide what I hope will be many more hours of unique gameplay for you. What you're about to play will be StarDrive 2 at its core, but I think these changes and additions will really make your games feel like totally new experiences. Now, we have tested this puppy from top to bottom and I think it's solid as a rock from a QA perspective. That said, happens! I could have broken the entire thing yesterday with a single key-stroke. If you encounter a bug, please don't yell at me. Just tell me what you're seeing and I'll nuke these bugs from orbit. It's the only way to be sure. This DLC is not the end for StarDrive 2. It's just the start of a new era. Hopefully this will prove to be a successful venture - i.e. a good investment of my time and resources. One way or another, you can expect ongoing support for SD2 and the expac, plus I've been getting a lot of requests for a Ship Pack DLC in the future, and that sounds kind of nice to me too. I'll be putting my head together with you guys and with Iceberg to figure out where to go after this. ------------------------------------------ Alright first, off, here's the DLC description: You're interested in buying this DLC? Well, hold on there bucko - I'm not sure if you're rated on DLC that's this hot. If you think you can handle this kind of horsepower, then what you're looking at here is an incredible new set of features and content for the award-winning* galaxy-spanning PC entertainment experience that is StarDrive 2. This baby takes the base game of StarDrive 2 and overhauls it with massive changes to the structure of the galaxy. First and foremost, the galaxy is now divided into Hexagonal Sectors, providing new resources, terrain features, chokepoints, and reasons for you to commit genocide on the friendly plant people. New deep space construction mechanics allow you to fortify sectors with battlestations, mining outposts, science stations, and more. Sectors are jam-packed with new anomalies to explore, quests to unlock, and dangers to bravely run away from. Sector Zero now features several new ways to win the game, including a technology victory, a story-based victory, and a score victory. You can view your progress towards your victory goal on the brand new victory screen. Dozens of new technologies have been added to support these new mechanics and the AI has been given some serious upgrades to help them win the game too! Planetary Invasion mechanics have received a serious overhaul in this expansion pack as well. While the legacy 3d battle system will remain in place for story-based battles, planetary ground combats will now take place over several turns, allowing you - and the AI - an opportunity to gain space superiority and to reinforce a besieged planet. But do you think we'd stop there? Because we didn't! We also increased the maximum amount of Star Systems from 100 to 200, while providing you tinkerers with the option to crank that maximum up as high as your PC will allow! All of this and more can be yours for a mere ten Earth dollars, rounded down to the appropriately psychologically enticing amount. *PENDING! FEATURES
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