Hi Folks.
Today's patch brings a bunch of fixes and tweaks in response to feedback and bug reports! It's going live now across all platforms
1. I fixed an issue with invalid ship designs appearing after you get the tech that doubles your fusion output
2. Fixed several issues related to planetary invasions and the Warhawk Cabal
3. Fixed an issue with the Masters appearing too soon on high difficulties
4. Fixed an issue where ships that are out of fuel who enter an opposing starbase area would hang the game, being unable to withdraw
5. Fixed an issue with the Cantina not applying its bonuses
6. Fixed an issue with the Arena event missing some text and generally not working as intended
7. fixed an issue with the Colony ship event spawning the ship somewhere that you didn't expect
8. Fixed issue with starkiller losing charges between saves;
9. Potential fix for non-functional withdraw buttons appearing
10. Fix for creative races not getting all techs when the tech is completed via an event
11 .Fixed an issue with trilithium bonuses potentially disappearing after researching more advanced warp tech
12. Fixed an issue where enemy Starbases could potentially be invisible
13. Fixed an issue where a special tile that spawns in your borders at game start could have the terrain stay invisible until you visited it
14. Energy Future tech costs are fixed. Was 1000 when it should have been 10k
15. Fixed an issue where Experimental techs could have their costs all screwed up if you started a few games back to back without quitting
16. Fixed an issue where the game could hang at 100% turn on the DLC if there was a ground combat plus a few other potential things going on at the same time
17. Fixed subspace artillery research giving you the grimdark expanse benefits. facepalm
I want you to leave a positive review for the game because you like it. So if you do like it, please go leave me a review. If you're not yet satisfied, then tell me why and I'll do my damndest to earn your thumbs up.
Hi Folks.
Today's patch brings a bunch of fixes and tweaks in response to feedback and bug reports! It's going live now across all platforms
1. I fixed an issue with invalid ship designs appearing after you get the tech that doubles your fusion output
2. Fixed several issues related to planetary invasions and the Warhawk Cabal
3. Fixed an issue with the Masters appearing too soon on high difficulties
4. Fixed an issue where ships that are out of fuel who enter an opposing starbase area would hang the game, being unable to withdraw
5. Fixed an issue with the Cantina not applying its bonuses
6. Fixed an issue with the Arena event missing some text and generally not working as intended
7. fixed an issue with the Colony ship event spawning the ship somewhere that you didn't expect
8. Fixed issue with starkiller losing charges between saves;
9. Potential fix for non-functional withdraw buttons appearing
10. Fix for creative races not getting all techs when the tech is completed via an event
11 .Fixed an issue with trilithium bonuses potentially disappearing after researching more advanced warp tech
12. Fixed an issue where enemy Starbases could potentially be invisible
13. Fixed an issue where a special tile that spawns in your borders at game start could have the terrain stay invisible until you visited it
14. Energy Future tech costs are fixed. Was 1000 when it should have been 10k
15. Fixed an issue where Experimental techs could have their costs all screwed up if you started a few games back to back without quitting
16. Fixed an issue where the game could hang at 100% turn on the DLC if there was a ground combat plus a few other potential things going on at the same time
17. Fixed subspace artillery research giving you the grimdark expanse benefits. facepalm
I want you to leave a positive review for the game because you like it. So if you do like it, please go leave me a review. If you're not yet satisfied, then tell me why and I'll do my damndest to earn your thumbs up.
StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles. As the galactic ruler of your race you will lead your people into a procedurally-generated galaxy, exploring and expanding your space empire to greatness. Exploit planets, navigate asteroid belts and overcome deep space dangers while handling interspecies relations to gain the upper hand. Conduct diplomacy and espionage, make alien friends that will deliver thriving trade treaties – or enemies that will seek to exterminate you at all costs. Research new technologies and design powerful warships to defend your claims. Discover the extensive lore of the StarDrive universe by encountering many dozens of anomalies, heroes, and galactic mysteries that will ensure no two games will ever play the same.
FEATURES
Turn-based 4x strategy, featuring real-time tactical space combat and turn-based ground combat.
Build a space empire turn by turn in an immersive, living galaxy filled with 9 alien races, pirate factions, galactic lore and mystery.
Hire unique heroes to govern your worlds or to command your mighty fleets in battle.
Populate the universe and colonize planets, moons, asteroid belts, gas giants, and more!
Research hundreds of technologies, including technologies that are unique to your race. Find even more technologies through in-game events and galactic exploration.
Build your own ships in the custom ship design mode and take them into real-time battles featuring stunning visuals and sound effects.
Enter a Battle Arena mode for quick-fix battles against cunning AI opponents. In this mode, you will earn rewards as you fight through the challenges, allowing you to unlock new weapons, ship hulls, and ship modules to upgrade your ships and to purchase new ships to add to your fleet.
Created with the Unity engine for simultaneous release on PC, Mac and Linux.