King's Keeper is a colony simulation and base-building game set in a medieval fantasy world.
Context
In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom.
Features already available
Procedural generation: The map is randomly generated with each new game.
Job system: miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system.
Raids: Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you.
Tower Defense: Build powerful towers to repel raids.
Base building: Building a dormitory or bedrooms would be a good start...
Needs and sanity: Take care of the needs of your “workers” and your King to prevent their sanity from plummeting.
Game Over: If your King dies, the game ends.
Craft: Harvest and craft resources for your base and equipment for your workers.
Skills: Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time.
Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark...
And many more :)
Upcoming features
Reproduction: Short of manpower? Select your 2 best workers and have them reproduce.
Trade: Export surplus production and import all kinds of goods
Prestige: Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention...
Quests: Your King will have demands. He's the King, after all.
...
Hello everyone and welcome :)
I'm happy to finally be able to publish the first announcement in the Features of the week series!
The aim of this series is to bring you weekly updates on development progress, be it new features, tweaks or anything else.
Happy reading ;)
Thirst
A new need has been added for workers, Thirst. In addition to food, workers will also need to find something to drink.
They can drink from watering holes on the map (not very healthy), or from a well you can build.
You can also craft and equip flasks to allow them to take water with them.
Nightwalkers, Goblins and Raids
I've implemented the Night Walkers, powerful enemies who are invisible in the dark and will primarily seek to kill your King.
They also practice necromancy...

I've also reworked the Goblin AI, which will now behave more randomly during raids. The aim is to make a mess of things when goblins attack you: assaulting your workers, stealing items, destroying buildings...
Door animation
Doors will now open and close automatically when your workers walk through them!

Tactical mode: groups
You can now assign your workers to groups, so you can select them quickly when tactical mode is activated! A group for archers and another for tanks would be a good start!

WIP : Skills

See you next week ;)
Minimum Setup
- OS: 64 bits or ProtonMemory: 4 GB RAMStorage: 1 MB available space
- Memory: 4 GB RAMStorage: 1 MB available space
- Storage: 1 MB available space
[ 6098 ]
[ 1886 ]
[ 4275 ]