King's Keeper is a colony simulation and base-building game set in a medieval fantasy world.
Context
In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom.
Features already available
Procedural generation: The map is randomly generated with each new game.
Job system: miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system.
Raids: Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you.
Tower Defense: Build powerful towers to repel raids.
Base building: Building a dormitory or bedrooms would be a good start...
Needs and sanity: Take care of the needs of your “workers” and your King to prevent their sanity from plummeting.
Game Over: If your King dies, the game ends.
Craft: Harvest and craft resources for your base and equipment for your workers.
Skills: Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time.
Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark...
And many more :)
Upcoming features
Reproduction: Short of manpower? Select your 2 best workers and have them reproduce.
Trade: Export surplus production and import all kinds of goods
Prestige: Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention...
Quests: Your King will have demands. He's the King, after all.
...
Hello everyone!
Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
Skills
Now each worker will earn XP by completing a job, which will allow them to gain levels and become more efficient at the job in question.
There are 5 levels: Novice, Apprentice, Competent, Professional and Master.

Workshop improvements
It is now possible to order the recipes selected in a workshop to make them more or less of a priority.
The Craft until you have X feature has also been added.

Adding/deleting jobs
Generic jobs such as Craftsman or Material Manufacturer have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.
Crossbows, Bolts and Maces
A new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.
A new melee weapon, the mace, has also been added.
WIP
Sound design in progress :)
Minimum Setup
- OS: 64 bits or ProtonMemory: 4 GB RAMStorage: 1 MB available space
- Memory: 4 GB RAMStorage: 1 MB available space
- Storage: 1 MB available space
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